WARRIOR PARTY COMPOSITION
TABLES EXPANDED

By the Old Warrior (25th of December 2006)
(Revised and Expanded -- to include many more warrior types. Some of these tables are much larger than when this tool was first created..)


This document could be used to determine the general composition of the party and then let individuals decide who wants to play which general type. Then they could individually choose from the list found under that category. Of course, this document could be used to randomly determine the entire party composition. Individuals might then volunteer to play the characters, rolling dice to determine any indecision or to settle any contentions. Those, who like me, play WQ solo, could use this document to provide some variety, thus avoiding the tendency to get into a party composition rut.

I have tried to develop this document with three end results in mind as they relate to the warrior party composition: survivability, balance, and variety. This assumes a four-warrior party. None of this is set in stone, but for someone who would like such a tool ready-made, this one is ready to use. The user might want to substitute his favourite character(s) for some that he finds undesirable (or else just re-roll). The general composition table is weighted (hopefully) in the direction of providing a little more healing than the standard four characters found in the original game. This is entirely subjective on my part. For instance, result "1" providing 1 healer and 2 metaphysical characters in a party is not necessarily the worst case scenario; but, if you consider that the "best defence is a strong offence", then it might be the worst of the six possibilities given.

The first table is for those who would generally like more healing and thinking -- maybe even more complex -- warriors in their party. The second and alternate table generally provides for a physically stronger and more offensive party composition. Of course, one may even choose the composition table at random. Roll 1D6, on 1-3 roll on the first table, and on 4-6 roll on the second (Alternate) table.

Note on this expanded version of the Party Composition Tables:  I have tried to include most of the custom warriors found in the Stronghold and the Official and Semi-official Games Workshop warriors. If the user does not have a particular official or semi-official warrior's (indicated by "Off.") rules then I recommend a re-roll on the same table. To find any of the custom warriors here named, check out the Custom Characters page in Old Warrior's Stronghold.

The Old Warrior

General Composition Table (Healing and Thinking) (1D6)

Roll 1D6 to determine general composition of party. Then choose (or randomly choose) each warrior from the appropriate list below.

1 1 Special Fighter/ 1 Healer/ 2 Metaphysical
2 1 Special Fighter/ 1 Tough Fighter/ 2 Metaphysical
3 2 Special Fighters/ 1 Healer/ 1 Metaphysical
4 1 Tough Fighter/ 2 Healers/ 1 Metaphysical
5 1 Special Fighter/ 1 Tough Fighter/ 1 Healer/ 1 Metaphysical
6 2 Tough Fighters/ 1 Healer/ 1 Metaphysical

Click on these links to quickly jump to the sub-tables.

Healer Metaphysical Special Fighter Tough Fighter

Alternate General Composition Table (Tougher, More Aggressive perhaps) (1D6)

Roll 1D6 to determine general composition of party.  Then choose (or randomly choose) each warrior from the appropriate list below (or even make up your own lists).

1 1 Special Fighter/ 1 Tough Fighter/ 1 Healer/ 1 Metaphysical
2 2 Special Fighters/ 1 Tough Fighter/ 1 Healer
3 2 Special Fighters/ 1 Tough Fighter/ 1 Metaphysical
4 2 Tough Fighters/ 1 Special Fighter/ 1 Healer
5 2 Tough Fighters/ 1 Special Fighter/ 1 Metaphysical
6 3 Tough Fighters/ 1 Metaphysical

Click on these links to quickly jump to the sub-tables.

Healer Metaphysical Special Fighter Tough Fighter

 

Specific Warrior/Character Tables

When rolling the specific warriors, if the same warrior type is rolled a second time (from the same or a different character category) you should re-roll unless all participants are comfortable with having two of the same character.  This could prove interesting while comparing how the same character type develops differently, depending on who plays the character and on what the party specifically needs to round it out.  Of course, two Chaos Warriors would almost never be even close to the same in appearance and development.

Please read notes and abbreviations at the bottom of this document.

Then roll 1D6, 1-3 requires a roll (1D6) on one sub-list, and 4-6 requires a roll (1D6) on the other sub-list.

Healers
(Roll 1D20)

(Colour-coded: Green = Very good at healing; Blue = moderate to good at healing; and, Orange = fairly good at healing.  Colour-coding indicates potential healing ability at BL-1 starting from scratch. This is a subjective assessment on the part of Old Warrior and made with the assumption that the player chooses (when choices are available) the best healing options when creating the warrior. If the text is in two colours, then Old Warrior couldn't make up his mind. For instance, the Elf Ranger Knight is fairly good to moderately good at healing, and the Priestess of Shallya is very good to moderately good at healing.)

1 Aes Sedai Female (OW) Aes Sedai Females can be really good at healing depending on the player's spell choices. See full rules.
2 Christian Missionary (OW) Only his faith is the limit of how many prayers for healing he may offer. He has very specialized and detailed rules.
3 Druid (Jade Mage) (GW) Healing Salve is better than Heal-It, AND, he may choose 1 or 2 starting Healing spells.
4 Dwarf Medicine Man One of his Knacks is for healing.
5 Elf High Mage (CT) Advise taking two starting spells from the Healing class as his rules allow, to make him a better beginning healer.
6 Elf Ranger Mage (Off.) If played cautiously, he can be a fairly consistent healer. He can heal more wounds at higher levels.
7 Halfling Chef (C) By preparing meals (at BL 1) he is a good healer, but only while no monsters are on the board.
8 High Priest (Light Mage) (GW) A Wizard that specializes in healing.
9 Jaedai (Light Side Force User) (OW) Much like the Wizard but limited in healing in the beginning, likely more dependable than an Elf Ranger Mage at BL-1.
10 Martial Artist (OW) He can only obtain healing through meditation & his Vest of Honour while he is not attacking or being attacked.
11 Pit Fighter** (Off.) Heal-It Potion(s)
12 Priestess of Shallya (C) She has a great assortment of healing prayers.
13 Prophetess (C) Holy Symbol used in conjunction with her prayers.
14 Runesmith's Apprentice, The (dwarf) (C) He has a healing chant and may have one or more healing runes.
15 Sister of Sigmar (C) Advise classify as healer IF the Healer Path is chosen. She then has a Hand of Healing skill and Potion of Rejuvenation (works similar to Heal-It).
16 Sorcerer (L) Starting out, the Sorcerer may start with up to three healing spells.
17 Warrior Priest (Off.) His Ring of Jade will on average heal much more than it hinders.
18 Witch (G) She has two really nice healing spells. By saving her mana mostly for healing she can heal a lot.
19 Wizard (SRPB) Advise finding out what starting spells the Wizard has before deciding what type of healer he is.
20 Wizard's Apprentice (C) Advise finding out what starting spells the Wizard has before deciding what type of healer he is.

Back to Top

 

Metaphysical Characters
(Roll D66)

(Healer colour-coding, given above, is included here to help note those that are generally better at healing than the others. Those in colour should be better than those in black text. Some of those in black text may not heal at all, especially at BL 1.)

11 Aes Sedai Female (OW)
12 Aes Sedai Male (OW)
13 Alchemist (Gold Mage) (GW)
14 Astronomer (Celestial Mage) (GW)
15 Battle Mage (AF)
16 Christian Missionary (OW)
21 Cleric of Sigmar (L)
22 College Wizard
23 Disciple of the Apocalypse
24 Druid (CT)
25 Druid (Jade Mage) (GW)
26 Elf High Mage (CT)
31 Elf Ranger Mage (Off.)
32 Fire Wizard (CT & GW versions)
33 Grey Wizard/Shadow Mage (C)
34 Grey Wizard/(Weather Mage) (GW)
35 High Priest (Light Mage) (GW)
36 Illusionist
41 Inquisitor
42 Jaedai (Light Side Force User) (OW)
43 Kislevite Shaman (Off. & C-Revised)
44 Mentalist (CT)
45 Mentalist (Amethyst Mage) (GW)
46 Priestess of Shallya (C)
51 Prophetess (C)
52 Runesmith's Apprentice, The (dwarf) (C)
53 Shaman (Amber Mage) (GW)
54 Sister of Sigmar (C)
55 Sorcerer (L)
56 Warrior Priest (Off.)
61 Warrior Princess (Empire Princess)
62 Witch (G)
63 Wizard (SRPB)
64 Wizard's Apprentice (C)
65-66 Pick one from this table (or re-roll)

 

 

Back to Top

 

Special Fighters
(Roll 1D6: on 1-3 roll on Physical Table, & on 4-6 roll on the Academic Table)

Academic Special Fighter Table
(More or less academic or somewhat metaphysical)
(Roll 1D20)

1 Archeologist (two versions on the Custom Characters page)
2 Beastmaster (elf) (GW)
3 Bounty Hunter*
4 Brewmaster, The (dwarf) (Off.)
5 Changeling, The (OW)
6 Chaos Warrior (Off.)
7 Citizen, The (human) (L)
8 Elf Ranger Knight (Off.)
9 Gold Hunter (dwarf) (C)
10 Jedi (RD) or Jaedai (OW)
11 Martial Artist (OW)
12 Monk, The (AF)
13 Paladin of Sigmar (L)
14 Troubadour (variable race) (GW)
15 Undead Avenger, The - (human?)
16 Vampire Slayer (L)
17 Warrior Princess (Empire Princess)
18 Witch Hunter (Off.)
19 Witch Hunter Librarian (C)
20 Pick any one from this table or re-roll the 1D20

 

Back to Top

Physical Special Fighter Table
(Roll D66)

11 AleHouse Thug (v. 2) (G)
12 Amazon
13 Beastman (GW)
14 Cavalier (L)
15 Dark Elf Assassin (L)
16 Duellist
21 Dwarf Engineer (OW)
22 Elf (SRPB) or Elf Warrior (C)
23 Executioner, The
24 Gun Fighter (BH)
25 Gutter Runner, The (GW)
26 Flagellant, The (GW)
31 Halfling Fieldwarden, The (C)
32 Halfling Thief, The - Off.
33 High Elf Dragon Prince
34 Imperial Noble (Off.)
35 Imperial Emissary
36 Imperial Engineer (GW)
41 Kislev Thunderboy
42 Knight Panther (GW)

 

43 Knight Templar (CT & GW versions)
44 Lord of Aenarion (Off.)
45 Ninja (recommend AF & OW versions
OW's is more complex)
46 Outlaw (Off.)
51 Pirate
52 Ranger (GW)
53 Rogue-Smuggler (OW)
54 Samurai (GW)
55 Sea Elf Adventurer, The (OW)
56 Sea Elf Princess, The (OW)
61 Swashbuckler, The
62 Thief (AF & GW versions)
63

WarDancer (Off. & GW versions)

64 Way Watcher, The (elf) (CT)
65 Witch Elf (Two versions, GW & other)
66 Wood Elf Scout

 

Back to Top

 

Tough Fighters
(Roll 1D10)

1 Barbarian (SRPB)
2 Bretonnian Knight (Off.)
3 Dwarf (SRPB)
4 Friendly Giant*** (OW)
5 Ogre*** (Off.)
6 Ogre Mercenary (GW)
7 Pit Fighter** (Off.)
8 Trollslayer (Off.)
9-10 Pick one from this table (or re-roll on this table)

Back to Top

Notes and Abbreviations

All these characters may be found in the Museum.  SRPB = Standard warrior from the Role Play Book; Off. = Official Warrior (added as a warrior pack, or introduced in one of the White Dwarf or Deathblow magazine issues); OW = one of my own creations, OW stands for Old Warrior.  The following abbreviations show by whom each character has been created: AF = Art Franklin; BH = Ben Head; C = Thecustodian; CT = Christopher Taylor; G = Grogling; GW = Greywolf; L = Luminos; and, RD = Raven and Darkside. Any warrior types without abbreviations will usually have the author/writer/revisor's name in the document provided when accessed from the Custom Characters page.  However, some authors' names were not known by the webmaster at the time that these tables were created.

* The creator of the Bounty Hunter is designated as email address:  hbi2k@yahoo.com
** The Pit Fighter is an example of one of the warriors that I have included in more than one character type table.  The reason in the Pit Fighter's case is that he is not only a very good fighter, but he has also proved rather useful in providing continual healing to the party by means of his Heal-It potion(s).
*** Both the Ogre and the Friendly Giant have a tendency to increase the number of monsters the party will have to face.  It may be good to ensure that there is at least two other warriors in the party that can provide some consistent healing.

Back to Top