TRANSFORMATION CATALOG
Catalog of Learned Beings
This table is only for the use of a Changeling warrior. (Of course, it may also be used as an alphabetical guide/categorization of where monsters first appear in the Monster Tables.) The Level refers to the first Monster Table Level in which the monster appears. If a monster appears on a level higher than the Changeling’s current Battle Level, it negatively affects his ability to change into that form (see the Changeling’s documentation); if it appears on a level lower than the Changeling’s Battle Level, it is easier to make the change. Only beings and their abilities and equipment that are eligible for changeling transformation and use are listed here.
(I am trusting to Bruno’s judgment, but I recommend that this table also be listed as a separate document in the museum. This way someone could print out the Transformation Catalog by itself).
Level 1 Monsters
Check Box * |
Monster Type |
Carry Lantern? |
M |
WS |
BS |
S |
T |
W |
I |
A |
Arm. |
DD |
SPEC. RULES |
Beastman |
Yes |
4 |
4 |
4+ |
3 |
4 |
6 |
3 |
1 |
- |
1 |
Throw spear (Str 3)*** |
|
Centaur |
Yes** |
8 |
3 |
3+ |
4 |
3 |
12 |
3 |
2 |
- |
2 |
Bow (Str 4), Fear 4 |
|
Dark Elf Naggaroth Black Guard |
Yes** |
5 |
5 |
3+ |
4 |
3 |
6 |
7 |
1 |
2 |
1 |
Halberd, Attack in Ranks |
|
Dark Elf |
Yes** |
5 |
4 |
3+ |
3 |
3 |
6 |
6 |
1 |
1 |
1 |
Crossbow (Str 4), Dodge 6+ |
|
Ghoul |
Yes |
4 |
2 |
- |
3 |
4 |
4 |
3 |
2 |
- |
1 |
Break; Fear 4 |
|
Giant Bat |
No |
8 |
2 |
- |
2 |
2 |
1 |
- |
1 |
- |
1 |
Ambush Auto, fly |
|
Giant Rat |
No |
6 |
2 |
- |
2 |
3 |
1 |
4 |
1 |
- |
2 |
Deathleap |
|
Giant Spider |
No |
6 |
2 |
- |
- |
2 |
1 |
- |
1 |
- |
S |
Web (Bite = 1D3) |
|
Goblin Archer |
Yes** |
4 |
2 |
5+ |
3 |
3 |
2 |
2 |
1 |
- |
1 |
Bow (str1) |
|
Goblin Netter |
Yes |
4 |
2 |
5+ |
3 |
3 |
2 |
2 |
1 |
- |
S |
Armed with Net and club |
|
Goblin Spearman |
Yes |
4 |
2 |
5+ |
3 |
3 |
2 |
2 |
1 |
- |
1 |
Spear, Attack in Ranks |
|
Hobgoblin |
Yes |
4 |
3 |
4+ |
3 |
3 |
4 |
2 |
1 |
1 |
1 |
Ambush, Magic Auto, Break |
|
Check Box * |
Monster Type |
Carry Lantern? |
M |
WS |
BS |
S |
T |
W |
I |
A |
Arm. |
DD |
SPEC. RULES |
Minotaur |
Yes |
6 |
4 |
4+ |
4 |
4 |
15 |
3 |
2 |
- |
2 |
Fear 5 |
|
Ogre |
Yes |
6 |
3 |
5+ |
4 |
5 |
13 |
3 |
2 |
- |
1/2 (5+) |
Fear 5 |
|
Orc |
Yes |
4 |
3 |
4+ |
3 |
4 |
3 |
2 |
1 |
- |
1 |
- |
|
Orc Archer |
Yes** |
4 |
3 |
4+ |
3 |
4 |
3 |
2 |
1 |
- |
1 |
Bow (Str 3) |
|
Savage Orc |
Yes** |
4 |
3 |
4+ |
3 |
4 |
5 |
2 |
1 |
S |
1 |
Bow (Str3), Tattoos 6+ |
|
Skaven Clanrat |
Yes |
5 |
3 |
4+ |
3 |
3 |
3 |
4 |
1 |
- |
1 |
- |
|
Skaven Stormvermin |
Yes |
5 |
4 |
4+ |
4 |
3 |
5 |
5 |
1 |
1 |
1 |
- |
|
Skeleton |
Yes |
4 |
2 |
5+ |
3 |
3 |
5 |
2 |
1 |
- |
1 |
Fear 5, Regenerate 1 |
|
Skeleton Archer |
Yes** |
4 |
2 |
5+ |
3 |
3 |
5 |
2 |
1 |
- |
1 |
Bow (Str 3), Fear 5, Regenerate 1 |
|
Snotling ( why be a snotling?) |
Yes |
4 |
1 |
- |
1 |
1 |
1 |
1 |
1 |
- |
1 |
Ambush, Magic Auto |
|
Wild Cave Squig (tempered) Movement of 4 on non-attack turn |
No |
S/ 4 |
4 |
- |
5 |
3 |
3 |
5 |
2 |
- |
1 |
Never Pinned, Act as trained Squig, but attack changling’s choice (not random target) |
|
Zombie |
Yes |
4 |
2 |
- |
3 |
3 |
5 |
1 |
1 |
- |
1 |
Fear 3 |
|
Check Box * |
Monster Type |
Carry Lantern? |
M |
WS |
BS |
S |
T |
W |
I |
A |
Arm. |
DD |
SPEC. RULES |
* The Check Box column may be used to track which forms the changeling has learned from previous combats. To do this, the player will want to have a printout of this document so he can manually check the boxes (or to track by computer, one could open the document in Microsoft Word or other word processor that can edit this document while maintaining the format – then just “X” the box of each learned being.).
** While in these forms, the changeling may not move with the lantern and use a bow, crossbow or halberd in the same turn. He may set the lantern down in his starting space and use one of these weapons. He may leave the lantern behind, but a warrior will need to pick it up from the same space. Warning! Don’t let the monsters get at the lantern!
*** As a beastman, the changeling may thrown one spear as soon as the first group of monsters appears in a combat, or as soon as he changes into a beastman (the first time) in a combat.
Note: beings carrying any non-melee weapon also carry a normal sword that does normal DD + Strength damage.
Level 2 Monsters
Check Box |
Monster Type |
Carry Lantern? |
M |
WS |
BS |
S |
T |
W |
I |
A |
Arm. |
DD |
SPEC. RULES |
Black Orc |
Yes |
4 |
4 |
4+ |
4 |
4 |
7 |
2 |
1 |
1 |
1 |
- |
|
Bloodletter of Khorne |
Yes |
4 |
5 |
2+ |
4 |
3 |
7 |
6 |
2 |
- |
1 |
Hellblade (1D3), Fear 5, Demonic -1 |
|
Blue Horror |
Yes |
4 |
3 |
4+ |
3 |
3 |
4 |
7 |
1 |
- |
1 |
Demonic -1, Fear 4, Magic Res. 6+ |
|
Bull Centaur |
Yes |
8 |
4 |
4+ |
4 |
4 |
12 |
3 |
2 |
2 |
1/2 (5+) |
Fear 5, Magic Resistance 6+ |
|
Chaos Dwarf |
Yes |
3 |
4 |
4 |
3 |
4 |
8 |
2 |
1 |
2 |
1/2 (6+) |
Magic Resistance 6+ |
|
Chaos Dwarf Blunderbuss |
Yes** |
3 |
4 |
4 |
3 |
4 |
8 |
2 |
1 |
1 |
1 |
Blunderbuss, Magic Resistance 6+ |
|
Chaos Hound |
No |
6 |
4 |
- |
4 |
4 |
8 |
4 |
2 |
2 |
1 |
Ambush 5+ |
|
Chaos Warrior |
Yes |
4 |
6 |
1+ |
4 |
4 |
12 |
6 |
2 |
2 |
1 |
- |
|
Fiend of Slaanesh |
Yes |
6 |
3 |
- |
3 |
3 |
8 |
3 |
3 |
- |
1 |
Aura of Slaanesh, Demonic -1, Fear 6 |
|
Goblin Boss |
Yes |
4 |
3 |
3+ |
4 |
3 |
6 |
3 |
2 |
2 |
1 |
Magic Weapon |
|
Pink Horror |
Yes |
4 |
5 |
2+ |
4 |
3 |
8 |
6 |
2 |
- |
1 |
Demonic -1, Fear 6, Mag. Res. 6+ |
|
Plaguebearer of Nurgle |
Yes |
4 |
5 |
2+ |
4 |
3 |
9 |
6 |
2 |
- |
1 |
Demonic -1, Fear 5 |
|
Rat Ogre |
Yes |
6 |
4 |
- |
5 |
5 |
20 |
5 |
2 |
- |
2 |
Fear 5 |
|
Skaven Gutter Runner |
Yes |
6 |
4 |
3+ |
4 |
3 |
5 |
5 |
1 |
- |
1 |
Ambush 4+ |
|
Skaven Plague Censor Bearer |
Yes |
5 |
4 |
- |
4 |
4 |
4 |
4 |
1 |
- |
S |
Plague Censor |
|
Skaven Poison Globadier |
Yes** |
5 |
3 |
4+ |
3 |
3 |
4 |
4 |
1 |
- |
S |
Poison Globes |
|
Check Box |
Monster Type |
Carry Lantern? |
M |
WS |
BS |
S |
T |
W |
I |
A |
Arm. |
DD |
SPEC. RULES |
** While in these forms, the changeling may not move with the lantern and use a bow, crossbow or halberd in the same turn. He may set the lantern down in his starting space and use one of these weapons. He may leave the lantern behind, but a warrior will need to pick it up from the same space. Warning! Don’t let the monsters get at the lantern!
Level 3 Monsters
Check Box |
Monster Type |
Carry Lantern? |
M |
WS |
BS |
S |
T |
W |
I |
A |
Arm. |
DD |
SPEC. RULES |
Daemonette of Slaanesh |
Yes |
4 |
6 |
2+ |
4 |
3 |
15 |
6 |
3 |
- |
1 |
Ambush 5+ Daemonic -1, Fear 6, Mag. Res. 6+ |
|
Flamer of Tzeentch |
Yes |
9 |
3 |
2+ |
5 |
4 |
17 |
4 |
S |
- |
S |
Ambush, Magic 5+ Daemonic -1, Fear 7, Mag. Res. 6+, Flamer Attack |
|
Ghost |
Yes |
4 |
2 |
- |
- |
3 |
16 |
3 |
1 |
- |
S |
Chill 1, Ethereal -1, Fear 6, |
|
Giant Scorpion |
No |
5 |
3 |
- |
5 |
6 |
20 |
1 |
2 |
- |
2 |
Sting (2D6) |
|
Gigantic Spider |
No |
5 |
3 |
- |
S |
4 |
20 |
1 |
2 |
- |
2 |
Web (bite = 1D6) |
|
Nurgling |
Yes |
4 |
3 |
4+ |
3 |
3 |
2 |
4 |
2 |
- |
1 |
Ambush 5+, Daemonic -1, Fear 4 |
|
Skaven Assassin |
Yes |
6 |
5 |
3+ |
4 |
3 |
7 |
5 |
2 |
- |
1 |
Ambush Auto, Assassinate 6+, Dodge 5+ |
|
Skaven Champion |
Yes |
5 |
4 |
3+ |
4 |
3 |
11 |
5 |
2 |
2 |
2 |
Magic weapon, Never Pinned |
|
Stone Troll |
Yes |
6 |
3 |
6+ |
5 |
4 |
25 |
1 |
3 |
- |
2 |
Fear 6, Mag. Drain 6*, Regenerate 2 |
|
Troll |
Yes |
6 |
3 |
6+ |
5 |
4 |
30 |
1 |
3 |
- |
2 |
Fear 6 , Regenerate 2, Vomit 5+ |
|
Wight |
Yes |
4 |
3 |
- |
3 |
4 |
14 |
3 |
1 |
2 |
2 |
Fear 7 |
|
Check Box |
Monster Type |
Carry Lantern? |
M |
WS |
BS |
S |
T |
W |
I |
A |
Arm. |
DD |
SPEC. RULES |
* In the form of a stone troll, the changling’s Magic Drain will act as Magic Dispel. He should roll 1D6 every time an enemy spell caster attempts to cast a spell. Each time he rolls a 6, that spell will fail.
Level 4 Monsters
Check Box |
Monster Type |
Carry Lantern? |
M |
WS |
BS |
S |
T |
W |
I |
A |
Arm. |
DD |
SPEC. RULES |
Beastman Champion |
Yes |
4 |
5 |
3+ |
4 |
4 |
30 |
4 |
2 |
- |
1/2 (5+) |
Magic Weapon, Throw Spear (Str 8) |
|
Beast of Nurgle |
No |
3 |
3 |
- |
3 |
5 |
25 |
3 |
1D6 |
- |
2 |
Daemonic -1, Paralysis, Slime Trail |
|
Black Orc Boss |
Yes |
4 |
5 |
3+ |
5 |
4 |
20 |
3 |
2 |
2 |
2 |
Magic Weapon |
|
Black Orc Champion (with bow) |
Yes |
4 |
4 |
4+ |
4 |
4 |
10 |
2 |
2 |
2 |
1 |
Bow (Str 3) |
|
Black Orc Champion ( with sword) |
Yes |
4 |
4 |
4+ |
4 |
4 |
10 |
2 |
2 |
2 |
1 |
- |
|
Chaos Champion |
Yes |
4 |
7 |
A |
5 |
4 |
15 |
7 |
3 |
2 |
1 |
Magic Weapon |
|
Dark Elf Beastmaster ( no hounds) |
Yes** |
5 |
5 |
2+ |
4 |
3 |
15 |
7 |
2 |
2 |
1 |
Crossbow (Str 5) |
|
Dragon Ogre |
Yes |
6 |
4 |
5+ |
5 |
5 |
40 |
2 |
3 |
2 |
2 |
Fear 8 |
|
Goblin Big Boss |
Yes |
4 |
4 |
2+ |
4 |
4 |
12 |
4 |
3 |
2 |
1 |
Magic Weapon |
|
Goblin Fanatic |
No |
4 |
2 |
5+ |
3 |
3 |
2 |
2 |
1 |
- |
S |
Ball & Chain, Never Pinned |
|
Mummy |
Yes |
3 |
3 |
- |
4 |
5 |
40 |
3 |
2 |
- |
2 |
Fear 7, Tomb Rot (1D3) |
|
Skaven Chieftan |
Yes |
5 |
5 |
2+ |
4 |
4 |
20 |
6 |
3 |
2 |
2 |
Dodge 5+, Never Pinned |
|
Skaven Jezzail |
Yes** |
5 |
3 |
4+ |
3 |
3 |
6 |
4 |
1 |
1 |
1 |
Jezzail(Str 5) Ignore 3 Arm. Points |
|
Skaven Stormvermin Champion |
Yes** |
5 |
4 |
4+ |
4 |
3 |
10 |
5 |
1 |
1 |
1 |
Halberd, Fight in Ranks |
|
Warhound |
No |
5 |
4 |
- |
3 |
3 |
6 |
6 |
1 |
- |
1 |
Ambush 5+ |
|
Check Box |
Monster Type |
Carry Lantern? |
M |
WS |
BS |
S |
T |
W |
I |
A |
Arm. |
DD |
SPEC. RULES |
** While in these forms, the changeling may not move with the lantern and use a bow, crossbow or halberd in the same turn. He may set the lantern down in his starting space and use one of these weapons. He may leave the lantern behind, but a warrior will need to pick it up from the same space. Warning! Don’t let the monsters get at the lantern!
Level 5 Monsters
Check Box |
Monster Type |
Carry Lantern? |
M |
WS |
BS |
S |
T |
W |
I |
A |
Arm. |
DD |
SPEC. RULES |
Bull Centaur Champion |
Yes |
8 |
5 |
3+ |
5 |
4 |
23 |
4 |
3 |
2 |
2 |
Fear 7, Magic Resistance 5+, Magic Weapon |
|
Cockatrice |
No |
4 |
3 |
- |
4 |
4 |
26 |
4 |
3 |
- |
3/4 (5+) |
Fear 10, Fly, Petrify |
|
Dark Elf Assassin |
Yes |
5 |
9 |
A |
4 |
4 |
12 |
10 |
2 |
- |
1 |
Ambush 5+, Dodge 5+, Assassinate 5+ |
|
Dark Elf Hero |
Yes |
5 |
6 |
1+ |
4 |
4 |
25 |
8 |
3 |
4 |
2 |
Dodge 4+, Magic Resistance 5+, Magic Weapon |
|
Gorgon |
No |
4 |
2 |
4+ |
3 |
3 |
35 |
5 |
1 |
- |
2 |
Fear 9, Petrify |
|
Mummy Tomb King |
Yes |
3 |
4 |
- |
5 |
5 |
45 |
4 |
3 |
2 |
3 |
Fear 7, Magic Weapon, Tomb Rot (1D6) |
|
Orc Big Boss |
Yes |
4 |
5 |
2+ |
4 |
5 |
25 |
4 |
3 |
3 |
2 |
Ignore Blow 6+ ***, Magic Weapon |
|
Skaven Plague Monk |
Yes |
5 |
3 |
4+ |
3 |
4 |
5 |
4 |
1 |
- |
1 |
Frenzy 5+ |
|
Skaven Plague Priest |
Yes |
5 |
5 |
2+ |
4 |
5 |
23 |
6 |
3 |
- |
1 |
Ambush, Magic A, Frenzy 4+, Magic Weapon |
|
Skaven Warlord |
Yes |
5 |
6 |
1+ |
4 |
4 |
30 |
7 |
4 |
3 |
2 |
Dodge 5+, Magic Resistance 5+, Magic Weapon |
|
Tomb Guardian |
Yes |
4 |
3 |
6+ |
3 |
3 |
15 |
2 |
1 |
1 |
2 |
Fear 5, Regenerate 1 |
|
Wight Lord |
Yes |
4 |
4 |
- |
4 |
4 |
35 |
4 |
2 |
2 |
2 |
Fear 8, Magic Weapon |
|
Witch Elf |
Yes |
5 |
4 |
3+ |
3 |
3 |
11 |
6 |
1 |
- |
1 |
Frenzy 4+ |
|
Wraith |
Yes |
4 |
3 |
- |
3 |
4 |
30 |
3 |
2 |
- |
S |
Chill 2, Ethereal -1, Terror 8 |
|
Check Box |
Monster Type |
Carry Lantern? |
M |
WS |
BS |
S |
T |
W |
I |
A |
Arm. |
DD |
SPEC. RULES |
*** I believe that words Ignore Pain in the Role Play book for the Orc Big Boss and the Orc War Boss (the tougher monster) should have been Ignore Blow, because Ignore Pain is not to be rolled (needs no plus sign) – but is subtracted from the damage caused to the monster – and the War Boss has a rating of 5 whereas the Big Boss has a rating of 6. If this were truly Ignore Pain the higher number would be better (and tougher). Therefore, it should be “Ignore Blow”, because a rating of 5+ is better than 6+. Read the details of each of these special rules in the Role Play book “Monster Special Rules” section.
Level 6 Monsters
Check Box |
Monster Type |
Carry Lantern? |
M |
WS |
BS |
S |
T |
W |
I |
A |
Arm. |
DD |
SPEC. RULES |
Beastman Hero |
Yes |
4 |
6 |
2+ |
4 |
5 |
34 |
5 |
3 |
2 |
2 |
Throw Spear (Str 9), Magic Weapon |
|
Beastman Lord |
Yes |
4 |
7 |
1+ |
4 |
5 |
47 |
6 |
4 |
2 |
3 |
Throw Spear (Str 10), Magic Weapon |
|
Black Orc Big Boss |
Yes |
4 |
6 |
2+ |
5 |
5 |
23 |
4 |
3 |
3 |
2 |
Magic Weapon |
|
Bull Centaur Hero |
Yes |
8 |
6 |
2+ |
5 |
5 |
32 |
5 |
4 |
3 |
3/4 (5+) |
Fear 7, Magic Resistance 5+, Magic Weapon |
|
Centaur Champion |
Yes** |
8 |
4 |
2+ |
5 |
3 |
27 |
4 |
3 |
2 |
2/3 (5+) |
Bow (Str 7), Fear 8, Magic Weapon |
|
Chaos Dwarf Lord |
Yes |
3 |
7 |
1+ |
4 |
5 |
33 |
5 |
4 |
3 |
3 |
Magic Resistance 5+, Magic Weapon |
|
Dragon Ogre Champion |
Yes |
6 |
5 |
4+ |
6 |
5 |
44 |
3 |
4 |
2 |
2 |
Fear 8, Magic Weapon |
|
Griffon |
No |
6 |
5 |
- |
6 |
5 |
52 |
7 |
4 |
- |
4 |
Fly, Terror 10 |
|
Hippogriff |
No |
8 |
5 |
- |
6 |
5 |
55 |
6 |
3 |
- |
3/4 (5+) |
Fly, Terror 10 |
|
Minotaur Champion |
Yes |
6 |
5 |
3+ |
5 |
4 |
34 |
4 |
3 |
1 |
3 |
Fear 6, Magic Weapon |
|
Orc Warboss |
Yes |
4 |
6 |
1+ |
4 |
5 |
33 |
5 |
4 |
3 |
2/3 (5+) |
Ignore Blow 5+ ***, Magic Weapon |
|
Skaven Plague Lord |
Yes |
5 |
6 |
2+ |
4 |
5 |
30 |
7 |
4 |
- |
3 |
Death Fog, Dodge 3+, Frenzy 3+, Magic Resistance 3+, Magic Weapon, Never Pinned, Terror 10 |
|
Check Box |
Monster Type |
Carry Lantern? |
M |
WS |
BS |
S |
T |
W |
I |
A |
Arm. |
DD |
SPEC. RULES |
** While in these forms, the changeling may not move with the lantern and use a bow, crossbow or halberd in the same turn. He may set the lantern down in his starting space and use one of these weapons. He may leave the lantern behind, but a warrior will need to pick it up from the same space. Warning! Don’t let the monsters get at the lantern!
*** I believe that words Ignore Pain in the Role Play book for the Orc Big Boss and the Orc War Boss (he tougher monster) should have been Ignore Blow, because Ignore Pain is not to be rolled (needs no plus sign) – but is subtracted from the damage caused to the monster – and the War Boss has a rating of 5 whereas the Big Boss has a rating of 6. If this were truly Ignore Pain the higher number would be better (and tougher). Therefore, it should be “Ignore Blow”, because a rating of 5+ is better than 6+. Read the details of each of these special rules in the Role Play book “Monster Special Rules” section.
Level 7 Monsters
Check Box |
Monster Type |
Carry Lantern? |
M |
WS |
BS |
S |
T |
W |
I |
A |
Arm. |
DD |
SPEC. RULES |
Centaur Hero |
Yes** |
8 |
5 |
1+ |
5 |
4 |
40 |
5 |
4 |
4 |
3 |
Bow (Str 8), Fear 9, Magic Weapon |
|
Chaos Hero |
Yes |
4 |
8 |
A |
5 |
5 |
30 |
8 |
4 |
6 |
3 |
Magic Weapon |
|
Dark Elf Champion |
Yes |
5 |
5 |
5+ |
4 |
3 |
14 |
7 |
2 |
2 |
2 |
Dodge 6+, Magic Weapon |
|
Dark Elf Lord |
Yes |
5 |
7 |
A |
4 |
4 |
34 |
9 |
4 |
4 |
3 |
Dodge 4+, Magic Resistance 5+, Magic Weapon |
|
Great Taurus |
No |
6 |
6 |
- |
6 |
6 |
50 |
7 |
4 |
3 |
4 |
Breathe Fire, Fly, Terror 10 |
|
Lammasu |
No |
6 |
6 |
- |
6 |
7 |
50 |
6 |
3 |
- |
4 |
Fly, Magic Resistance 4+, Sorcerous Exhalation, Terror 10 |
|
Manticore |
No |
6 |
6 |
- |
7 |
7 |
50 |
4 |
4 |
- |
4 |
Fly, Manticore Sting (Ambush, Magic Auto), Terror 11 |
|
Minotaur Hero |
Yes |
6 |
6 |
2 |
5 |
5 |
48 |
5 |
4 |
2 |
3/4 (5+) |
Fear 9, Magic Weapon |
|
Skaven Deathmaster Assassin |
Yes |
6 |
8 |
1+ |
4 |
4 |
32 |
10 |
5 |
- |
4 |
Ambush, Magic Auto, Assassinate 4+, Dodge 4+, Magic Res. 5+, Magic Weapon |
|
Witch Elf Champion |
Yes |
5 |
5 |
2+ |
4 |
3 |
13 |
7 |
2 |
- |
1 |
Frenzy 3+ |
|
Check Box |
Monster Type |
Carry Lantern? |
M |
WS |
BS |
S |
T |
W |
I |
A |
Arm. |
DD |
SPEC. RULES |
** While in these forms, the changeling may not move with the lantern and use a bow, crossbow or halberd in the same turn. He may set the lantern down in his starting space and use one of these weapons. He may leave the lantern behind, but a warrior will need to pick it up from the same space. Warning! Don’t let the monsters get at the lantern!
Level 8 Monsters
Check Box |
Monster Type |
Carry Lantern? |
M |
WS |
BS |
S |
T |
W |
I |
A |
Arm. |
DD |
SPEC. RULES |
Bull Centaur Lord |
Yes |
8 |
7 |
1+ |
5 |
5 |
42 |
6 |
5 |
3 |
4/5 (5+) |
Fear 7, Magic Res. 4+, Magic Weapon |
|
Chaos Lord |
Yes |
4 |
9 |
A |
5 |
5 |
35 |
9 |
5 |
6 |
4 |
Magic Weapon |
|
Dragon Ogre Hero |
Yes |
6 |
6 |
3 |
6 |
6 |
53 |
4 |
5 |
2 |
3 |
Fear 9, Magic Weapon |
Note: There are no new monster types normally available to the changeling after level 8 of the Monster Tables.
Advanced Undead (only if he has the Undead Affinity skill – no necro magic allowed)
Check Box |
Monster Type |
Carry Lantern? |
M |
WS |
BS |
S |
T |
W |
I |
A |
Arm. |
DD |
SPEC. RULES |
Liche |
Yes |
4 |
7 |
A |
5 |
4 |
40 |
6 |
5 |
- |
4 |
Fear 10; Magic Weapon; Regenerate 2 |
|
Liche King* |
Yes |
6 |
7 |
A |
7 |
6 |
63 |
4 |
5 |
6 |
6 |
Large Monster; Magic Dispel 4+; Magic Resistance 4+; Magic Weapon; Terror 14; Regenerate 2 |
|
Vampire Count** |
Yes |
6 |
7 |
2+ |
7 |
6 |
30 |
8 |
3 |
3 |
2/3 (5+) |
Ambush, Magic A; Fly; Magic Resistance 5+; Vampire |
|
Vampire Lord** |
Yes |
6 |
8 |
1+ |
7 |
6 |
42 |
9 |
4 |
4 |
3 |
Ambush, Magic A; Fly; Magic Resistance 5+; Vampire; Magic Weapon |
|
Vampire Lord Necromancer** |
Yes |
6 |
7 |
2+ |
6 |
5 |
38 |
8 |
3 |
4 |
4 |
Ambush, Magic A; Dispel Magic 4+; Fly; Magic Resistance 4+; Vampire 2; Magic Weapon |
* To learn and transform into a Liche King form, the changeling must have both the Undead Affinity and the Large Monster skills.
** If as a vampire, the changeling leaves the board, he leaves the lantern
(if carried) in the square from which he vanished. He may not cast any
necromancy spells.
Note: When taking any of the forms in the above table, the changeling may
perform a normal deathblow.
Large Monsters (only if he has the Large Monster skill)
Check Box |
Monster Type |
Table Level |
Carry Lantern? |
M |
WS |
BS |
S |
T |
W |
I |
A |
Arm. |
DD |
SPEC. RULES |
Chimera |
7 |
No |
6 |
4 |
- |
7 |
6 |
60 |
4 |
6 |
3 |
3/4 (5+) |
Breathe Fire 4 (Ambush A); Ignore Blows 5+; Ignore Pain 7; Large Monster; Sting (3D6); Terror 11 |
|
Dragon |
8 |
No |
6 |
6 |
- |
6 |
6 |
74 |
8 |
7 |
6 |
6 |
Dragon Breath (Ambush, Magic A); Fly; Ignore Blows 5+; Ignore Pain 7; Large Monster; Terror 12 |
|
Emperor Dragon |
10 |
No |
6 |
8 |
- |
8 |
8 |
94 |
6 |
9 |
8 |
8 |
Dragon Breath (Ambush, Magic A); Fly; Ignore Blows 4+; Ignore Pain 3D6; Large Monster; Terror 14; |
|
Great Dragon |
9 |
No |
6 |
7 |
- |
7 |
7 |
84 |
7 |
8 |
7 |
6/7 (5+) |
Dragon Breath (Ambush, Magic A); Fly; Ignore Blows 4+; Ignore Pain 7; Large Monster; Terror 13 |
|
Giant |
7 |
Yes |
6 |
3 |
4+ |
7 |
6 |
64 |
3 |
S |
5 |
5 |
Fear 11; Giant Attacks; Ignore Blows 5+; Ignore Pain 10; Large Monster; Never Pinned |
|
Hydra |
7 |
No |
6 |
3 |
- |
5 |
6 |
70 |
3 |
5 |
3 |
4 |
Breathe Fire 4 (Ambush A); Ignore Blows 5+; Ignore Pain 7; Large Monster; Never Pinned; Terror 11 |
|
Wyvern |
7 |
No |
6 |
5 |
- |
5 |
6 |
46 |
4 |
3 |
3 |
3/4 (5+) |
Drag and Rend; Fly; Magic Resistance 5+. Ignore Blows 5+; Ignore Pain 6; Large Monster; Never Pinned; Sting (3D6); Terror 10 |
|
Check Box |
Monster Type |
Table Level |
Carry Lantern? |
M |
WS |
BS |
S |
T |
W |
I |
A |
Arm. |
DD |
SPEC. RULES |
Greater Daemon Monsters (only if he has the Greater Daemon skill & Large Monster Skill)
Check Box |
Monster Type |
Table Level |
Carry Lantern? |
M |
WS |
BS |
S |
T |
W |
I |
A |
Arm. |
DD |
SPEC. RULES |
Bloodthirster |
10 |
Yes |
6 |
10 |
A |
8 |
7 |
125 |
8 |
10 |
- |
8 |
Armed with Axe of Khorne; Armed with Daemon Whip; Fly; Greater Daemon 14; Ignore Blow 3+; Ignore Pain 12; Large Monster; Magic Drain 5+ *; Drain Power ** |
|
Great Unclean One |
9 |
Yes |
4 |
7 |
A |
7 |
8 |
100 |
4 |
7 |
4 |
6 |
Ambush, Magic 5+; Greater Daemon 13; Ignore Blows 5+; Ignore Pain 10; Large Monster; Magic Dispel 4+; Magic Resistance 4+; Stream of Corruption |
|
Keeper of Secrets |
9 |
Yes |
6 |
9 |
A |
7 |
7 |
84 |
7 |
6 |
4 |
6 |
Ambush, Magic 2+; Aura of Slaanesh; Greater Daemon 13; Ignore Blows 5+; Ignore Pain 7; Large Monster; Magic Dispel 4+; Magic Resistance 4+; Never Pinned |
|
Lord of Change |
9 |
Yes |
8 |
9 |
A |
7 |
7 |
75 |
10 |
6 |
4 |
6 |
Ambush, Magic A; Greater Daemon 13; Fly; Ignore Blows 5+; Ignore Pain 7; Magic Source; Large Monster; Power of Tzeentch |
|
Skaven Vermin Lord |
10 |
Yes |
8 |
8 |
A |
8 |
7 |
75 |
10 |
8 |
8 |
6 |
Ambush, Magic A; Armed with Doom Glaive; Dodge 3+; Frenzy 5+; Greater Daemon 14; Ignore Pain 6; Large Monster; Magic Dispel 4+; Magic Resistance 4+; Skitterleap |
|
Check Box |
Monster Type |
Table Level |
Carry Lantern? |
M |
WS |
BS |
S |
T |
W |
I |
A |
Arm. |
DD |
SPEC. RULES |
* Magic Drain works for the changeling just like the Magic Dispel special monster rule.
** Drain Power works like this: Each turn, while the changeling is a Bloodthirster, roll 3D6 at the beginning of the monster phase before any monsters cast their spells. For each 4+ rolled, every monster spell caster loses a spell casting attempt this turn.
Warrior Types (only if he has Comrade Familiarity Skill)
Warrior Type & Name |
Battle Level |
M |
WS |
BS |
S |
T |
W |
I |
A |
WP |
Arm. |
DD |
Break Pin. |
SPEC. RULES/ Skills/Weapons |
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Warrior Type & Name |
Battle Level |
M |
WS |
BS |
S |
T |
W |
I |
A |
WP |
Arm. |
DD |
Break Pin. |
SPEC. RULES |
Note: Whether the changeling may carry a lantern or use a deathblow while in any of the warrior forms is dependent on that warrior’s rules & the normal game rules. Also, see rules under the Comrade Familiarity skill in the Skills table above.