NOTE: It is assumed that all Warriors are wearing Robes (from
the Lightning Hazard, #36, which sometimes requires a Warrior purchase new Robes
at the General Store). Therefore, I will allow one attempt each for standing
Warriors to tear up their robes and apply them as bandages. Here is the
procedure:
1. Strength OR Initiative Test (choose
whichever gives you the better chance if any). Roll 1D6 and add your
characteristic. It requires a 7+ to succeed.
2. Quantity of Bandages: roll 1D3 to
determine number you have been able to create from your robe.
3. Apply Bandage: a. must be adjacent or
pass them to someone who is; b. roll 1D6 for 4+ to succeed. If you fail, that
bandage is wasted. NOTE: just like normal Bandages and Provisions, I will allow
you to try as many times as you have bandages.
4. Wounds Healed: 2 (NOT 3, because these
are NOT proper Bandages)
5. Buy Robes: at your next opportunity,
you MUST purchase Fine Robes at the General Store OR acquire proper clothing
wherever you can.
Lastly, yes, these bandages WILL spoil at the end of the adventure. It wouldn't
be fair to let them last longer!
The process is the same for a Warrior trying to convert Furs into bandages, but
I require a Strength test (no Initiative test since they are so thick!). This
procedure I am going to include as standard for most of my games. It isn't a
lot, but it may sometimes give a better chance to survive.
These bandages are only created when no other healing is available to save a
Warrior's life (on ZERO Wounds OR to prevent Fatal
Damage).