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Subject: Citadel Journal 22 : Down Town by Andrew Meredith
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<HTML><HEAD><TITLE>Citadel Journal 22 : Down Town by Andrew =
Meredith</TITLE>
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<H1 align=3Dcenter>Warhammer Quest</H1>
<H5 align=3Dcenter>DOWN TOWN</H5><I>
<H3 align=3Dcenter>by Andrew Meredith</H3>
<P class=3Dintro align=3Djustify>Call us a bunch of sad gits if you =
will, but me and=20
my mates like to really get into our characters when we are playing =
Warhammer=20
Quest. No, REALLY get into them....</P>
<P class=3Dintro align=3Djustify>So after a good few hours of =
simultaneous monster=20
bashing and Ale Quaffing of an evening, we kind of resent not being =
actually=20
able to see our Warriors wander the streets of whatever town we get to =
between=20
adventures (more often than not, by this stage of the evening some of us =
can't=20
see at all, whilst others are seeing double, but it tends to average out =
for the=20
best overall).</P>
<P class=3Dintro align=3Djustify>Anyway, crazy impetuous fools that we =
are, we have=20
resolved this situation in what we consider a satisfactory manner. Plied =
with=20
liberal libations by my erstwhile adventuring buddies, I set to writing =
some=20
rules for adventuring in town. They took ages. Longer than that even. =
But=20
eventually they were finished. Daves Doomlords tested them out the =
following=20
evening (cheers Dave). Oh how we laughed! They actually work. Sort of. =
if you=20
squint.</P>
<P class=3Dintro align=3Djustify>So, feeling all clever and talented for =
once, 1=20
resolved to take them to the journal, waving goodbye to family and =
friends and=20
setting off to Nottingham with all my worldly possessions rolled up in a =
hanky=20
and my trusty black cat for a travelling companion..</P>
<P class=3Dintro align=3Djustify>.....I just might be mad, but =
anyway....</P></I>
<P class=3Dintro align=3Djustify>Normally in Warhammer Quest, when the =
warriors=20
arrive in town, the events which happen to them are resolved in a fairly =

abstract manner, using a set of tables. The rules which follow allow you =
to=20
actually use floorplans to represent the streets of the settlement, =
which the=20
warriors can explore using the normal turn sequence of Warhammer =
Quest.</P>
<P class=3Dintro align=3Djustify>If you wish to use these rules, then =
just place a=20
section of corridor on the table. This represents a narrow street in a =
typical=20
settlement. Place the warriors on the street, in order of initiative, =
and begin=20
the first turn.</P>
<P class=3Dintro align=3Djustify>&nbsp;</P>
<H2 align=3Djustify>TIME IN TOWN</H2>
<P align=3Djustify>Although the rules below explain about exploring the =
settlement=20
and finding the various locations such as the armoury, the Wizards guild =
and so=20
on, it is not the case that the warriors storm through the settlement at =
the=20
same speed as they rage through the caverns and corridors of an =
underground=20
adventure. Although each board section is</P>
<P align=3Djustify>resolved in the same way as per the rule for =
exploring a=20
dungeon, it is assumed that much more is going on besides.</P>
<P align=3Djustify>The warriors are ambling slowly through the =
settlement, passing=20
the time of day with the locals and admiring the sights and sounds of=20
civilisation. These events are not actually resolved in normal game =
terms, but=20
are assumed to be happening nonetheless. Taking this into account, the =
warriors=20
must use the following rules to see what they can do each day in a=20
settlement.</P>
<P align=3Djustify>When the warriors are first placed on the board, roll =
2d6. This=20
shows the number of turns which the warriors can complete before the end =
of the=20
day. Resolve each turn as a normal turn of Warhammer Quest. At the end =
of the=20
day each warrior must roll on the settlements events table as normal, =
and pay=20
for accommodation.</P>
<P align=3Djustify>Next morning, roll the dice again to see how many =
turns they=20
can complete before the end of the day and so on.</P>
<P align=3Djustify>&nbsp;</P>
<H2 align=3Djustify>MOVING AND EXPLORING</H2>
<P align=3Djustify>If the players decide to venture off down the street, =
then just=20
follow the turn sequence, but lay a corridor section in front of them. =
Roll on=20
the table below at the end of each street, with the following =
modifiers:</P>
<TABLE border=3D0>
  <TBODY>
  <TR>
    <TD vAlign=3Dtop>
      <P align=3Djustify>-1 if the warriors are in a =
village</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop>
      <P align=3Djustify>+ 1 in a city</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop>
      <P align=3Djustify>no modifiers in =
town</P></TD></TR></TBODY></TABLE>
<P align=3Djustify></P>
<TABLE border=3D0>
  <TBODY>
  <TR>
    <TD vAlign=3Dtop width=3D"21%">
      <P align=3Djustify>1</P></TD>
    <TD vAlign=3Dtop width=3D"79%">
      <P align=3Djustify>Dead End - you have reached the edge of the=20
    settlement</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"21%">
      <P align=3Djustify>2</P></TD>
    <TD vAlign=3Dtop width=3D"79%">
      <P align=3Djustify>Corner</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"21%">
      <P align=3Djustify>3-5</P></TD>
    <TD vAlign=3Dtop width=3D"79%">
      <P align=3Djustify>Street</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"21%">
      <P align=3Djustify>6</P></TD>
    <TD vAlign=3Dtop width=3D"79%">
      <P align=3Djustify>T-junction</P></TD></TR></TBODY></TABLE>
<P align=3Djustify>(there is no need to clip doorways on, just line up =
the=20
floorplans)</P><B>
<P align=3Djustify>What do they find?</P></B>
<P align=3Djustify>Once they have moved onto a new section of street, =
then for=20
each 6 square long section of wall, Roll a dice,</P>
<TABLE width=3D166 border=3D0>
  <TBODY>
  <TR>
    <TD vAlign=3Dtop noWrap width=3D25>
      <P =
align=3Djustify>1-2&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</P></TD>
    <TD vAlign=3Dtop noWrap>
      <P align=3Djustify>Blank wall</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop noWrap width=3D25>
      <P align=3Djustify>3</P></TD>
    <TD vAlign=3Dtop noWrap>
      <P align=3Djustify>Someone's house</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop noWrap width=3D25>
      <P align=3Djustify>4</P></TD>
    <TD vAlign=3Dtop noWrap>
      <P align=3Djustify>Local Hostelry</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop noWrap width=3D25>
      <P align=3Djustify>5-6</P></TD>
    <TD vAlign=3Dtop noWrap>
      <P align=3Djustify>Town location</P></TD></TR></TBODY></TABLE><B>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Blank Wall</P></B>
<P align=3Djustify>If it's a blank wall, then there are no special rules =
to apply,=20
as it's simply a.... blank wall in the settlement.</P><B>
<P align=3Djustify>Someone's House</P></B>
<P align=3Djustify>If its someone's house, then roll a dice to see what =
the=20
reaction is to a bunch of strangers peering in through the =
windows.</P><B>
<P align=3Djustify>1 Call the watch!</P></B>
<P align=3Djustify>Seeing you sneaking about in a suspicious fashion, =
the locals=20
call the watch who cart you away to jail. Each Warrior must lose 1d6x100 =
gold,=20
plus any one item of treasure. The Warriors spend 2d6 days in jail =
before being=20
released.</P><B>
<P align=3Djustify>2 Fight!</P></B>
<P align=3Djustify>The owner is quite frankly fed up with this sort of =
behaviour=20
and, before you know it, he is out on the street with his friends, =
cudgels in=20
hand, ready for a fight. You can run off, in which case no more will be =
said=20
about it, and you must go back the way you came. On the other hand, you =
could=20
fight the citizens. If you do, then you will win unless you roll a 1 or =
2 on a=20
d6. If you roll a 2, then they give you a severe drubbing and relieve =
each of=20
you of 100 gold. If you roll a 1 then you win, but you kill 1d6 innocent =

citizens in so doing. Take a Warrior token to see who the murderer is. =
That=20
Warrior now rolls a dice:</P>
<TABLE border=3D0>
  <TBODY>
  <TR>
    <TD vAlign=3Dtop width=3D"11%">
      <P align=3Djustify>1</P></TD>
    <TD vAlign=3Dtop width=3D"89%">
      <P align=3Djustify>You are grabbed by an angry mob and lynched, =
hung from=20
      the swinging sign of a nearby alehouse. You are dead and out of =
die=20
      game.</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"11%">
      <P align=3Djustify>2</P></TD>
    <TD vAlign=3Dtop width=3D"89%">
      <P align=3Djustify>You are taken before the courts to be =
sentenced. Roll a=20
      dice. On a score of 1 or 2 you are sentenced to be hung drawn and=20
      quartered, suffering a painful death. You are out of the game. On =
any=20
      other score, you are sentenced to 3 weeks in jail and are fined =
1000 gold.=20
      For every 100 gold of the fine you cannot pay, you must spend an =
extra=20
      week in jail.</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"11%">
      <P align=3Djustify>3</P></TD>
    <TD vAlign=3Dtop width=3D"89%">
      <P align=3Djustify>You are taken before the courts to be =
sentenced, and are=20
      fined 1000 gold. For every 100 gold of the fine you cannot pay, =
you must=20
      spend a week in jail.</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"11%">
      <P align=3Djustify>4</P></TD>
    <TD vAlign=3Dtop width=3D"89%">
      <P align=3Djustify>You are taken before the courts to be =
sentenced, and are=20
      fined 1000 gold. For every 200 gold of the fine you cannot pay, =
you must=20
      spend a week in jail.</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"11%">
      <P align=3Djustify>5</P></TD>
    <TD vAlign=3Dtop width=3D"89%">
      <P align=3Djustify>You are taken before the courts to be =
sentenced, and are=20
      fined 1000 gold. For every 500 gold of the fine you cannot pay, =
you must=20
      spend a week in jail.</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"11%">
      <P align=3Djustify>6</P></TD>
    <TD vAlign=3Dtop width=3D"89%">
      <P align=3Djustify>The watch are called and actually give you a =
100 gold=20
      reward, as the citizens you killed were in fact members of the =
notorious=20
      Black Hand Gang, wanted for numerous petty =
crimes.</P></TD></TR></TBODY></TABLE>
<P><B>3 Outraged!</B></P>
<P align=3Djustify>Such impertinence from bad mannered strangers! The =
owner of the=20
house rushes upstairs and throws a bucket of slops all over you from an =
open=20
window. Roll a dice to see how many Warriors are struck by the slops. =
Take that=20
many Warriors tokens to see who is actually hit. The smell is atrocious =
and no=20
affected Warriors will be allowed in shops from now on until they have =
found a=20
hostelry and paid for a room so that they can clean themselves =
up.</P><B>
<P align=3Djustify>4 Indignant!</P></B>
<P align=3Djustify>The old man who owns the property glares at you and =
slams the=20
shutters in your faces. Charming!</P><B>
<P align=3Djustify>5 Not bothered</P></B>
<P align=3Djustify>Obviously used to impoliteness from strangers, the =
owners wave=20
at you through the windows, before carrying on with their daily =
routine.</P><B>
<P align=3Djustify>6 No-one in</P></B>
<P align=3Djustify>You can rob it if you like. If so, each Warrior gains =
2d6x10=20
gold, but has to roll a dice. On a score of 1,2 or 3 you are arrested, =
fined 1d6=20
x 150 gold and thrown in jail for 1 week.</P>
<P align=3Djustify>If you spend any time in jail, then when you are =
released,=20
place your Warriors back in the location in which they were =
arrested.</P><B>
<P align=3Djustify>Local Hostelry</P></B>
<P align=3Djustify>If you find a local hostelry, roll a dice. On a 1,2 =
or 3 you=20
spend the rest of the day there, spending 1d6 x 10 gold. You must also =
pay for=20
your accommodation as outlined in the Warhammer Quest role-play book. On =
a roll=20
of 4,5 or 6 you may ignore the establishment if you wish.</P><B>
<P align=3Djustify>Town Location</P></B>
<P align=3Djustify>Roll on the following table to see which =
establishment you have=20
found:</P>
<TABLE border=3D0>
  <TBODY>
  <TR>
    <TD vAlign=3Dtop width=3D"31%">
      <P align=3Djustify>D66</P></TD>
    <TD vAlign=3Dtop noWrap>
      <P align=3Djustify>Location</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"31%">
      <P align=3Djustify>11</P></TD>
    <TD vAlign=3Dtop noWrap><I>
      <P align=3Djustify>Players define</I></P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"31%">
      <P align=3Djustify>12</P></TD>
    <TD vAlign=3Dtop noWrap>
      <P align=3Djustify>An Armourer</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"31%">
      <P align=3Djustify>13</P></TD>
    <TD vAlign=3Dtop noWrap>
      <P align=3Djustify>The Wizards' Guild</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"31%">
      <P align=3Djustify>14</P></TD>
    <TD vAlign=3Dtop noWrap><I>
      <P align=3Djustify>Players define</I></P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"31%">
      <P align=3Djustify>15</P></TD>
    <TD vAlign=3Dtop noWrap>
      <P align=3Djustify>A General Stor2</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"31%">
      <P align=3Djustify>16</P></TD>
    <TD vAlign=3Dtop noWrap>
      <P align=3Djustify>A Weapon smith</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"31%">
      <P align=3Djustify>21</P></TD>
    <TD vAlign=3Dtop noWrap>
      <P align=3Djustify>An Alehouse</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"31%"><I>
      <P align=3Djustify>22</I></P></TD>
    <TD vAlign=3Dtop noWrap>
      <P align=3Djustify>A General Store</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"31%">
      <P align=3Djustify>23</P></TD>
    <TD vAlign=3Dtop noWrap>
      <P align=3Djustify>A Temple</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"31%">
      <P align=3Djustify>24</P></TD>
    <TD vAlign=3Dtop noWrap>
      <P align=3Djustify>A Gunsmith</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"31%">
      <P align=3Djustify>25</P></TD>
    <TD vAlign=3Dtop noWrap><I>
      <P align=3Djustify>Players define</I></P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"31%">
      <P align=3Djustify>26</P></TD>
    <TD vAlign=3Dtop noWrap>
      <P align=3Djustify>An Animal Trader</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"31%">
      <P align=3Djustify>31</P></TD>
    <TD vAlign=3Dtop noWrap>
      <P align=3Djustify>A Gambling House</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"31%">
      <P align=3Djustify>32</P></TD>
    <TD vAlign=3Dtop noWrap>
      <P align=3Djustify>An Alehouse</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"31%">
      <P align=3Djustify>33</P></TD>
    <TD vAlign=3Dtop noWrap><I>
      <P align=3Djustify>Players define</I></P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"31%">
      <P align=3Djustify>34</P></TD>
    <TD vAlign=3Dtop noWrap>
      <P align=3Djustify>An Alchemist's Laboratory</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"31%">
      <P align=3Djustify>35</P></TD>
    <TD vAlign=3Dtop noWrap>
      <P align=3Djustify>The Elf Quarter</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"31%">
      <P align=3Djustify>36</P></TD>
    <TD vAlign=3Dtop noWrap>
      <P align=3Djustify>The Dwarf Guild</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"31%">
      <P align=3Djustify>41</P></TD>
    <TD vAlign=3Dtop noWrap>
      <P align=3Djustify>A General Store</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"31%">
      <P align=3Djustify>42</P></TD>
    <TD vAlign=3Dtop noWrap>
      <P align=3Djustify>A Gambling House</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"31%">
      <P align=3Djustify>43</P></TD>
    <TD vAlign=3Dtop noWrap><I>
      <P align=3Djustify>Players define</I></P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"31%">
      <P align=3Djustify>44</P></TD>
    <TD vAlign=3Dtop noWrap>
      <P align=3Djustify>A Temple</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"31%">
      <P align=3Djustify>45</P></TD>
    <TD vAlign=3Dtop noWrap>
      <P align=3Djustify>The Dwarf Guild</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"31%">
      <P align=3Djustify>46</P></TD>
    <TD vAlign=3Dtop noWrap>
      <P align=3Djustify>The Wizards' Guild</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"31%">
      <P align=3Djustify>51</P></TD>
    <TD vAlign=3Dtop noWrap>
      <P align=3Djustify>A Weapon Smith</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"31%">
      <P align=3Djustify>52</P></TD>
    <TD vAlign=3Dtop noWrap>
      <P align=3Djustify>The Elf Quarter</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"31%">
      <P align=3Djustify>53</P></TD>
    <TD vAlign=3Dtop noWrap>
      <P align=3Djustify>An Alehouse</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"31%">
      <P align=3Djustify>54</P></TD>
    <TD vAlign=3Dtop noWrap>
      <P align=3Djustify>A Fletcher</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"31%">
      <P align=3Djustify>55</P></TD>
    <TD vAlign=3Dtop noWrap><I>
      <P align=3Djustify>Players define</I></P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"31%">
      <P align=3Djustify>56</P></TD>
    <TD vAlign=3Dtop noWrap>
      <P align=3Djustify>The Dwarf Guild</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"31%">
      <P align=3Djustify>61</P></TD>
    <TD vAlign=3Dtop noWrap>
      <P align=3Djustify>A Gambling House</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"31%">
      <P align=3Djustify>62</P></TD>
    <TD vAlign=3Dtop noWrap>
      <P align=3Djustify>The Wizards' Guild</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"31%">
      <P align=3Djustify>63</P></TD>
    <TD vAlign=3Dtop noWrap>
      <P align=3Djustify>The Elf Quarter</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"31%">
      <P align=3Djustify>64</P></TD>
    <TD vAlign=3Dtop noWrap>
      <P align=3Djustify>A General Store</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"31%">
      <P align=3Djustify>65</P></TD>
    <TD vAlign=3Dtop noWrap>
      <P align=3Djustify>A Gunsmith</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"31%">
      <P align=3Djustify>66</P></TD>
    <TD vAlign=3Dtop noWrap><I>
      <P align=3Djustify>Players =
define</I></P></TD></TR></TBODY></TABLE><FONT size=3D2>
<DIR>
<DIR>
<DIR>
<DIR>
<P align=3Djustify></P></DIR></DIR></DIR></DIR></FONT><B>
<H2 align=3Djustify>PLAYER DEFINED LOCATIONS</H2></B>
<P align=3Djustify>By now, you may well have bought one or more of the =
new Warrior=20
packs, such as the Pit Fighter or the Elf Ranger. Each of these =
characters has=20
its own special locations to visit in a town. If one of these new =
Warriors is=20
being used in the adventure, you may write down which of the player =
defined=20
location results on the table are appropriate to his special location. =
For=20
instance, if you were playing the Slayer character, you could say that =
numbers=20
55 and 43 are the Slayer Shrine.</P>
<P align=3Djustify>If you wish, you may instead replace one of the =
existing=20
Warrior specific locations on the table with the special location of a =
new=20
Warrior. For example, if you do not have a Wizard in your party =
(madness!) but=20
have a Pit Fighter instead (lunacy!) then all the Wizards' Guild results =
on the=20
table above can be read as 'Fighting School.' If you have any spare =
locations=20
left on the table, then you may either invent your own locations before =
the game=20
to fill in the gaps, or simply roll again on the table until you find =
another=20
location. Once a place is found, then all the rules for that location =
apply.</P>
<P align=3Djustify>&nbsp;</P><B>
<H2 align=3Djustify>UNEXPECTED EVENTS</H2></B>
<P align=3Djustify>If a 1 is rolled in the power phase whilst wandering =
around the=20
city, roll on the table below to see what happens. Sometimes the event =
will=20
require the placing of miniatures, just like a dungeon event. In this =
case there=20
may not always be a specific Citadel Miniature to cover every =
eventuality. If=20
you have to use alternative models as 'stand ins', simply make a note of =
what=20
represents what.</P><B>
<P align=3Djustify>11-13 Pickpocket</P></B>
<P align=3Djustify>In the crowded street, no-one notices the skillful =
fingers of=20
the Thieves' Guild relieving the Warriors of their money. Roll a dice =
and draw=20
that many tokens to determine which of the Warriors are pickpocketed. =
Each loses=20
1 item of treasure + 1d6 x 200 gold.</P><B>
<P align=3Djustify>14-16 Riot</P></B>
<P align=3Djustify>A crowd of excited citizens, protesting at the =
increase in=20
taxes proposed by the burgomeister and his officials, fill the streets =
as an=20
impassable, jeering mob. The Warriors are caught up and carried along by =
the=20
crowd.</P>
<P align=3Djustify>For the next d6 board sections, the Warriors are just =
carried=20
along, unable to do anything at all except move forwards. If they reach =
a=20
junction of any sort, then roll a dice. On a roll of 1, 2 or 3, the =
Warriors are=20
swept along with the crowd. On a score of 4,5 or 6, they manage to dive =
off in=20
the other direction. After the d6 board sections, the crowd dissipates =
and the=20
Warriors may continue as normal. Whilst in the crowd, the Warriors must =
still=20
roll a dice in the power phase, and may move forward at a rate of 4 =
squares as=20
normal.</P><B>
<P align=3Djustify>21-22 Fire!</P></B>
<P align=3Djustify>The street bursts into flames, as the forge fires =
from a local=20
blacksmith ignite the thatch of the roof overhead.</P>
<P align=3Djustify>The Warriors have a choice - to go back, or to try =
and dash=20
through the flames. If they go back then move them as normal, but note =
down that=20
the street behind them is on fire.</P>
<P align=3Djustify>If they leap through the flames, then roll a dice for =
each=20
Warrior.</P>
<P align=3Djustify>On a score of a 1, the Warrior is caught in the blaze =
and burnt=20
to death. He is out of the game. On any other score, he makes it =
through.</P>
<P align=3Djustify>Whichever course of action the Warriors take from now =
on, in=20
the power phase, if a 1 is rolled then on top of anything else which =
happens,=20
the fire catches up with them and they must dash through it to safety as =

outlined above. if a 6 is rolled in the power phase then news reaches =
the=20
Warriors that the fires are out.</P><B>
<P align=3Djustify>23-24 Collapse!</P></B>
<P align=3Djustify>This section of the city is in a poor state of repair =
and, as=20
the Warriors stroll along, the house above them collapses with a =
thundercrash of=20
falling masonry.</P>
<P align=3Djustify>Each Warrior suffers 2d6 wounds + 1 wound per battle =
level. All=20
deductions apply as normal. This street is now impassable, and the =
Warriors must=20
declare whether they will carry n the far side of the fall or the near =
side.=20
</P><B>
<P align=3Djustify>25-26 Assassin!</P></B>
<P align=3Djustify>As the Warriors pass through a bustling market, a =
cloaked=20
figure slips out from a side alleyway and the glint of sunlight on a =
sharpened=20
blade betrays his murderous intent the instant before he strike!.</P>
<P align=3Djustify>Take a Warriors counter. That Warrior suffers 1d6 =
wounds per=20
battle level as the Assassin's blade bites deep.</P>
<P align=3Djustify>After his initial attack, the Assassin is placed on =
the board,=20
adjacent to the Warrior he attacked. He has the following profile:</P>
<TABLE border=3D0>
  <TBODY>
  <TR>
    <TD vAlign=3Dtop width=3D"55%">
      <P align=3Djustify><B>Move</B></P></TD>
    <TD vAlign=3Dtop width=3D"45%">
      <P align=3Djustify>6</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"55%"><B>
      <P align=3Djustify>Weapon Skill</B></P></TD>
    <TD vAlign=3Dtop width=3D"45%">
      <P align=3Djustify>5</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"55%"><B>
      <P align=3Djustify>Ballistic Skill</B></P></TD>
    <TD vAlign=3Dtop width=3D"45%">
      <P align=3Djustify>2+</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"55%"><B>
      <P align=3Djustify>Strength</B></P></TD>
    <TD vAlign=3Dtop width=3D"45%">
      <P align=3Djustify>3</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"55%"><B>
      <P align=3Djustify>Toughness</B></P></TD>
    <TD vAlign=3Dtop width=3D"45%">
      <P align=3Djustify>3</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"55%"><B>
      <P align=3Djustify>Wounds</B></P></TD>
    <TD vAlign=3Dtop width=3D"45%">
      <P align=3Djustify>25</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"55%"><B>
      <P align=3Djustify>Initiative</B></P></TD>
    <TD vAlign=3Dtop width=3D"45%">
      <P align=3Djustify>8</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"55%"><B>
      <P align=3Djustify>Armour</B></P></TD>
    <TD vAlign=3Dtop width=3D"45%">
      <P align=3Djustify>-</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"55%"><B>
      <P align=3Djustify>Damage</B></P></TD>
    <TD vAlign=3Dtop width=3D"45%">
      <P align=3Djustify>1d6 per battle level</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"55%"><B>
      <P align=3Djustify>Escape from pinning</B></P></TD>
    <TD vAlign=3Dtop width=3D"45%">
      <P align=3Djustify>2+</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"55%"><B>
      <P align=3Djustify>Attacks</B></P></TD>
    <TD vAlign=3Dtop width=3D"45%">
      <P align=3Djustify>1</P></TD></TR></TBODY></TABLE><FONT size=3D2>
<P align=3Djustify></P></FONT>
<TABLE cellSpacing=3D0 cellPadding=3D7 width=3D349 border=3D0>
  <TBODY>
  <TR>
    <TD vAlign=3Dtop width=3D"30%">
      <P align=3Djustify><B>Enemy's WS</B></P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>1</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>2</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>3</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>4</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>5</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>6</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>7</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>8</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>9</P></TD>
    <TD vAlign=3Dtop width=3D"9%">
      <P align=3Djustify>10</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"30%"><B>
      <P align=3Djustify>To Hit Foe</B></P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>2</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>2</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>3</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>3</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>4</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>4</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>4</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>4</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>4</P></TD>
    <TD vAlign=3Dtop width=3D"9%">
      <P align=3Djustify>4</P></TD></TR></TBODY></TABLE>
<P align=3Djustify><B>Special Rules</B></P>
<P align=3Djustify>Poisoned Daggers, Dodge 4+, Magic Resistance 5 + =
(magical=20
ring).</P>
<P align=3Djustify>The Assassin will attempt to escape as soon as he has =
made his=20
attack. In the monsters phase of each turn from now on, if he is not =
pinned, he=20
will attempt to put as much distance between himself and the Warriors as =

possible.</P>
<P align=3Djustify>If he starts the turn pinned, then roll a dice. On a =
roll of=20
1,2 or 3, he will stay where ne is and attack the Warrior he is pinned =
to. On a=20
4, 5 or 6 he will attempt to break from pinning and vanish into the =
shadows.</P>
<P align=3Djustify>If he moves off the board, put a new board section =
down and=20
move him onto it. The Warriors may follow if they wish. If he manages to =
put a=20
complete board section between himself and the Warriors, take the =
Assassin off=20
the board as he fades into the crowd and is lost.</P><B>
<P align=3Djustify>Poisoned Throwing daggers</P></B>
<P align=3Djustify>If he moves away from the Warriors, the Assassin will =
throw his=20
poisoned daggers at them if possible. He can throw two per rum. Each =
causes 1d6=20
wounds, with no deductions for armour or toughness. However, they are =
steeped in=20
a virulent and deadly poison, which will affect all but the most =
powerful=20
Warriors.</P>
<P align=3Djustify>If a Warrior is hit, he must make a toughness check =
(roll a=20
dice and add your natural toughness. If you score 7+ you succeed), to =
avoid the=20
affects of the poison. If the Warrior fails, then on a dice roll of 1,2 =
or 3 he=20
loses a point of toughness. This can only be restored by using a bearing =
potion=20
or some other magical means of healing.</P><B>
<P align=3Djustify>31-32 Thugs attack</P></B>
<P align=3Djustify>Taking a short cut down a dimly lit alleyway, the =
Warriors are=20
set upon by a bunch of villainous looking thugs, wielding swords, =
cudgels and=20
axes. They are not just interested in taking the Warriors' money, they =
want=20
their blood too!</P>
<P align=3Djustify>The profile of the thugs will vary, depending on the =
Warriors'=20
battle level, but each time the Warriors meet some thugs just generate =
one=20
profile for all of them and keep track of their wounds individually.</P>
<TABLE cellSpacing=3D0 cellPadding=3D7 width=3D325 border=3D0>
  <TBODY>
  <TR>
    <TD vAlign=3Dtop width=3D"43%">
      <P align=3Djustify><B>Number</B></P></TD>
    <TD vAlign=3Dtop width=3D"57%">
      <P align=3Djustify>2d6</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"43%"><B>
      <P align=3Djustify>Move</B></P></TD>
    <TD vAlign=3Dtop width=3D"57%">
      <P align=3Djustify>4</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"43%"><B>
      <P align=3Djustify>Weapon Skill</B></P></TD>
    <TD vAlign=3Dtop width=3D"57%">
      <P align=3Djustify>1d6+1</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"43%"><B>
      <P align=3Djustify>Ballistic Skill</B></P></TD>
    <TD vAlign=3Dtop width=3D"57%">
      <P align=3Djustify>4+</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"43%"><B>
      <P align=3Djustify>Strength</B></P></TD>
    <TD vAlign=3Dtop width=3D"57%">
      <P align=3Djustify>1d6+1</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"43%"><B>
      <P align=3Djustify>Toughness</B></P></TD>
    <TD vAlign=3Dtop width=3D"57%">
      <P align=3Djustify>1d6+1</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"43%"><B>
      <P align=3Djustify>Wounds</B></P></TD>
    <TD vAlign=3Dtop width=3D"57%">
      <P align=3Djustify>1d6 per Warriors' battle level</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"43%"><B>
      <P align=3Djustify>Initiative</B></P></TD>
    <TD vAlign=3Dtop width=3D"57%">
      <P align=3Djustify>4</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"43%"><B>
      <P align=3Djustify>Attacks</B></P></TD>
    <TD vAlign=3Dtop width=3D"57%">
      <P align=3Djustify>1 per Warriors title +1</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"43%"><B>
      <P align=3Djustify>Gold</B></P></TD>
    <TD vAlign=3Dtop width=3D"57%">
      <P align=3Djustify>20 per wound</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"43%"><B>
      <P align=3Djustify>Armour</B></P></TD>
    <TD vAlign=3Dtop width=3D"57%">
      <P align=3Djustify>Warriors battle level/2</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"43%"><B>
      <P align=3Djustify>Damage</B></P></TD>
    <TD vAlign=3Dtop width=3D"57%">
      <P align=3Djustify>1d6 per Warriors' title +1</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"43%"><B>
      <P align=3Djustify>Escape from pinning</B></P></TD>
    <TD vAlign=3Dtop width=3D"57%">
      <P align=3Djustify>2+</P></TD></TR></TBODY></TABLE>
<P align=3Djustify>You will need to look at the to hit chart on page 14 =
of the=20
Adventure book once you have worked out the thugs' Weapon Skill, to see =
what=20
they need to hit the Warriors.</P>
<P align=3Djustify>'Warriors title' refers to the battle level at which =
the=20
Warrior first gains a certain title. For example, the value to put in =
for the=20
thugs' attacks when the Warriors are champions is 2, giving the thugs 3 =
attacks=20
each.</P><B>
<P align=3Djustify>33-35 City Watch</P></B>
<P align=3Djustify>The Warriors are accosted by the city watch, who have =
been=20
warned that a group of Warriors bearing powerful and destructive magic =
items are=20
on the prowl.</P>
<P align=3Djustify>Each Warrior must roll a dice. On a score of 1 the =
watch=20
confiscate any one item of treasure from the Warrior chosen by the =
player -=20
cross it off his Warrior's sheet for good.</P><B>
<P align=3Djustify>36-42 Antagonist</P></B>
<P align=3Djustify>Walking along a busy street, the Warriors hear a =
frenzied=20
voice, screaming insults at them. They have been recognised by an old =
adversary=20
who claims that they wronged him in the past, and he wants everyone to =
know.</P>
<P align=3Djustify>Whether or not the Warriors have ever seen the =
antagonist=20
before is beside the point, as he latches onto them and loudly denounces =
them=20
wherever they go. As long as he is with them, all items they try to buy =
will=20
cost double the normal price in gold. He stays with them until another 1 =
is=20
rolled in the power phase, or until the Warriors decide to leave the =
settlement=20
and set off on an adventure once more.</P>
<P align=3Djustify>The Warriors can kill the antagonist if they wish (no =
combat=20
resolution is necessary), but if they do so, then roll a dice.</P>
<P align=3Djustify>On a score of 11 roll a dice for each Warrior, on a =
1,2 or 3=20
that Warrior loses 2 luck points permanently. On a score of 2 roll a =
dice for=20
each Warrior, on a 1,2 or 3 that Warrior loses 1 luck point permanently. =
On a=20
3-5 the killing goes unnoticed and unpunished. On a score of 6 it turns =
out that=20
the settlement has been plagued by the man's frenzied antics and the =
inhabitants=20
reward the Warriors with 1D6x20 gold each for ridding them of the =
antagonist.=20
Roll the amount of gold separately for each Warrior.</P><B>
<P align=3Djustify>43-46 Old Friend</P></B>
<P align=3Djustify>A shout rings out across the street, calling to one =
of the=20
Warriors. It is a long lost friend and fellow Warrior, who insists on =
taking all=20
the Warriors to every inn and alehouse he knows in the vicinity.</P>
<P align=3Djustify>Each Warrior must roll on the alehouse events table =
1d6 times,=20
deducting a cumulative -1 from the score in each successive visits, as =
he=20
becomes more and more inebriated.</P>
<P align=3Djustify>At the end of the merrymaking, the Warriors go their =
separate=20
ways, leaving their old friend unconscious in a wharf-side bar of ill=20
repute.</P><B>
<P align=3Djustify>51-52 Lepers</P></B>
<P align=3Djustify>The street clears of people as if by magic, as the =
sound of a=20
cracked bell and the shout "unclean, unclean!" echoes through the =
town.</P>
<P align=3Djustify>There are 1d6 + 2 lepers, placed as usual using the =
rule of one=20
on one. Each leper has the following profile:</P>
<TABLE cellSpacing=3D0 cellPadding=3D7 width=3D349 border=3D0>
  <TBODY>
  <TR>
    <TD vAlign=3Dtop width=3D"55%">
      <P align=3Djustify><B>Number</B></P></TD>
    <TD vAlign=3Dtop width=3D"45%">
      <P align=3Djustify>1D6</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"55%"><B>
      <P align=3Djustify>Move</B></P></TD>
    <TD vAlign=3Dtop width=3D"45%">
      <P align=3Djustify>3</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"55%"><B>
      <P align=3Djustify>Weapon Skill</B></P></TD>
    <TD vAlign=3Dtop width=3D"45%">
      <P align=3Djustify>2</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"55%"><B>
      <P align=3Djustify>Ballistic Skill</B></P></TD>
    <TD vAlign=3Dtop width=3D"45%">
      <P align=3Djustify>-</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"55%"><B>
      <P align=3Djustify>Strength</B></P></TD>
    <TD vAlign=3Dtop width=3D"45%">
      <P align=3Djustify>3</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"55%"><B>
      <P align=3Djustify>Toughness</B></P></TD>
    <TD vAlign=3Dtop width=3D"45%">
      <P align=3Djustify>3</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"55%"><B>
      <P align=3Djustify>Wounds</B></P></TD>
    <TD vAlign=3Dtop width=3D"45%">
      <P align=3Djustify>10</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"55%"><B>
      <P align=3Djustify>Initiative</B></P></TD>
    <TD vAlign=3Dtop width=3D"45%">
      <P align=3Djustify>2</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"55%"><B>
      <P align=3Djustify>Armour</B></P></TD>
    <TD vAlign=3Dtop width=3D"45%">
      <P align=3Djustify>-</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"55%"><B>
      <P align=3Djustify>Damage</B></P></TD>
    <TD vAlign=3Dtop width=3D"45%">
      <P align=3Djustify>1d6 + strength</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"55%"><B>
      <P align=3Djustify>Escape from pinning</B></P></TD>
    <TD vAlign=3Dtop width=3D"45%">
      <P align=3Djustify>2+</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"55%"><B>
      <P align=3Djustify>Attacks</B></P></TD>
    <TD vAlign=3Dtop width=3D"45%">
      <P align=3Djustify>1</P></TD></TR></TBODY></TABLE><FONT size=3D2>
<P align=3Djustify></P></FONT>
<TABLE cellSpacing=3D0 cellPadding=3D7 width=3D349 border=3D0>
  <TBODY>
  <TR>
    <TD vAlign=3Dtop width=3D"30%">
      <P align=3Djustify><B>Enemy's WS</B></P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>1</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>2</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>3</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>4</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>5</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>6</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>7</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>8</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>9</P></TD>
    <TD vAlign=3Dtop width=3D"9%">
      <P align=3Djustify>10</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"30%"><B>
      <P align=3Djustify>To Hit Foe</B></P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>2</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>4</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>4</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>4</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>5</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>5</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>6</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>6</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>6</P></TD>
    <TD vAlign=3Dtop width=3D"9%">
      <P align=3Djustify>6</P></TD></TR></TBODY></TABLE>
<P align=3Djustify>The lepers are clamouring for money, and will follow =
the=20
Warriors around. The Warriors have a choice - they can either give the =
lepers=20
money to make them go away, or they can kill them. If the Warriors want =
to pay=20
the lepers to go away, then for each leper, roll one dice for every 50 =
gold=20
offered. if a 6 is rolled on any of them, the leper gratefully accepts =
and limps=20
off into the shadows, remove him from the board. If not, he takes the =
gold=20
offered and hangs around anyway. The Warriors can try once per turn per =
leper=20
they are standing adjacent to.</P>
<P align=3Djustify>If they kill the lepers, then each Warrior loses 1 =
luck point=20
permanently and will be at -1 on any dice rolls in the temple from now =
on,=20
permanently. Killing poor unfortunates is not a very honourable thing to =
do,=20
after all.</P>
<P align=3Djustify>At the end of every turn, roll a dice for every leper =
your=20
Warrior is adjacent to. On a score of a 1, your Warrior has been =
infected. The=20
disease is a slow, crawling plague, and there are no immediate effects. =
However,=20
mark on your Warrior's sheet that he has the disease. At the start of =
every=20
adventure from now on, one of your Warrior's characteristics is =
affected, just=20
for the duration of that adventure. Roll on the table below to see which =

characteristic is affected, and to what extent.</P>
<TABLE cellSpacing=3D0 cellPadding=3D7 width=3D331 border=3D0>
  <TBODY>
  <TR>
    <TD vAlign=3Dtop width=3D"22%">
      <P align=3Djustify>1</P></TD>
    <TD vAlign=3Dtop width=3D"78%">
      <P align=3Djustify>The Warrior's Movement is reduced by =
1</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"22%">
      <P align=3Djustify>2</P></TD>
    <TD vAlign=3Dtop width=3D"78%">
      <P align=3Djustify>The Warrior's To hit rolls are at =
-1</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"22%">
      <P align=3Djustify>3</P></TD>
    <TD vAlign=3Dtop width=3D"78%">
      <P align=3Djustify>The Warrior's Strength is reduced by =
1</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"22%">
      <P align=3Djustify>4</P></TD>
    <TD vAlign=3Dtop width=3D"78%">
      <P align=3Djustify>The Warrior's Toughness is reduced by =
1</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"22%">
      <P align=3Djustify>5</P></TD>
    <TD vAlign=3Dtop width=3D"78%">
      <P align=3Djustify>The Warrior's Attacks is reduced by =
1</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"22%">
      <P align=3Djustify>6</P></TD>
    <TD vAlign=3Dtop width=3D"78%">
      <P align=3Djustify>None, you are fine for =
now.</P></TD></TR></TBODY></TABLE>
<P align=3Djustify>If the Warriors manage to put a complete board =
section between=20
themselves and the lepers, then the lepers disappear down a side alley - =
remove=20
them from play.</P><B>
<P align=3Djustify>53-55 Street hawker</P></B>
<P align=3Djustify>A crowd has gathered at the end of the street, where =
a street=20
hawker sells his wares.</P>
<P align=3Djustify>This event is resolved exactly as the peddler from =
page 17 of=20
the Warhammer Quest Roleplay Book, 'Hazards Table'.</P><B>
<P align=3Djustify>56-61 Flagellants</P></B>
<P align=3Djustify>Passing by the temple gates, you are accosted by a =
group of=20
raving Flagellants, who accuse you of ungodliness and unworthiness, =
setting upon=20
you with their heavy flails in a frenzy of righteousness.</P>
<P align=3Djustify>There are 2d6+2 Flagellants, placed as usual using =
the rule of=20
one on one. Each one has the following profile:</P>
<TABLE cellSpacing=3D0 cellPadding=3D7 width=3D247 border=3D0>
  <TBODY>
  <TR>
    <TD vAlign=3Dtop width=3D"44%">
      <P align=3Djustify>Number</P></TD>
    <TD vAlign=3Dtop width=3D"56%">
      <P align=3Djustify>2d6+2</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"44%">
      <P align=3Djustify>Move</P></TD>
    <TD vAlign=3Dtop width=3D"56%">
      <P align=3Djustify>4</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"44%">
      <P align=3Djustify>Weapon Skill</P></TD>
    <TD vAlign=3Dtop width=3D"56%">
      <P align=3Djustify>3</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"44%">
      <P align=3Djustify>Ballistic Skill</P></TD>
    <TD vAlign=3Dtop width=3D"56%">
      <P align=3Djustify>n/a</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"44%">
      <P align=3Djustify>Strength</P></TD>
    <TD vAlign=3Dtop width=3D"56%">
      <P align=3Djustify>4</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"44%">
      <P align=3Djustify>Toughness</P></TD>
    <TD vAlign=3Dtop width=3D"56%">
      <P align=3Djustify>4</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"44%">
      <P align=3Djustify>Wounds</P></TD>
    <TD vAlign=3Dtop width=3D"56%">
      <P align=3Djustify>9</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"44%">
      <P align=3Djustify>Initiative</P></TD>
    <TD vAlign=3Dtop width=3D"56%">
      <P align=3Djustify>3</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"44%">
      <P align=3Djustify>Attacks</P></TD>
    <TD vAlign=3Dtop width=3D"56%">
      <P align=3Djustify>2</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"44%">
      <P align=3Djustify>Gold</P></TD>
    <TD vAlign=3Dtop width=3D"56%">
      <P align=3Djustify>none</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"44%">
      <P align=3Djustify>Armour</P></TD>
    <TD vAlign=3Dtop width=3D"56%">
      <P align=3Djustify>-</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"44%">
      <P align=3Djustify>Damage</P></TD>
    <TD vAlign=3Dtop width=3D"56%">
      <P align=3Djustify>1d6 + =
strength</P></TD></TR></TBODY></TABLE><FONT size=3D2>
<P align=3Djustify></P></FONT>
<TABLE cellSpacing=3D0 cellPadding=3D7 width=3D349 border=3D0>
  <TBODY>
  <TR>
    <TD vAlign=3Dtop width=3D"30%">
      <P align=3Djustify><B>Enemy's WS</B></P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>1</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>2</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>3</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>4</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>5</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>6</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>7</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>8</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>9</P></TD>
    <TD vAlign=3Dtop width=3D"9%">
      <P align=3Djustify>10</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"30%"><B>
      <P align=3Djustify>To Hit Foe</B></P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>2</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>3</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>4</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>4</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>4</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>4</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>5</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>5</P></TD>
    <TD vAlign=3Dtop width=3D"7%">
      <P align=3Djustify>5</P></TD>
    <TD vAlign=3Dtop width=3D"9%">
      <P align=3Djustify>5</P></TD></TR></TBODY></TABLE>
<P align=3Djustify><B>Special Rules</B></P><I>
<P align=3Djustify>Frenzy </I>5+, flail (+2 strength, -2 to hit)</P>
<P align=3Djustify>If you kill the Flagellants, roll a dice when they =
are all=20
dead. On a roll of a 1 another 2d6 pour out of the temple. On a roll of =
2 or 3=20
you are arrested by the watch for trouble making and thrown out of town. =
On a=20
4-6 the temple authorities apologise for the trouble - you each gain + 2 =
on the=20
dice roll during your next visit to the temple.</P><B>
<P align=3Djustify>62-64 Strect Artists</P></B>
<P align=3Djustify>The Warriors are captivated by a particularly =
brilliant team of=20
street artists, who are performing their own rendition of a popular and=20
contemporary play.</P>
<P align=3Djustify>The play the Warriors watch is called (roll once on =
each of the=20
tables below, taking a note of the numbers rolled)</P>
<TABLE cellSpacing=3D0 cellPadding=3D7 width=3D217 border=3D0>
  <TBODY>
  <TR>
    <TD vAlign=3Dtop width=3D"31%">
      <P align=3Djustify>1d6</P></TD>
    <TD vAlign=3Dtop width=3D"69%">
      <P>&nbsp;</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"31%">
      <P align=3Djustify>1</P></TD>
    <TD vAlign=3Dtop width=3D"69%"><I>
      <P align=3Djustify>Death of</I>...</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"31%">
      <P align=3Djustify>2</P></TD>
    <TD vAlign=3Dtop width=3D"69%"><I>
      <P align=3Djustify>The lost love of</I>...</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"31%">
      <P align=3Djustify>3</P></TD>
    <TD vAlign=3Dtop width=3D"69%"><I>
      <P align=3Djustify>A return to</I>...</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"31%">
      <P align=3Djustify>4</P></TD>
    <TD vAlign=3Dtop width=3D"69%"><I>
      <P align=3Djustify>No Solace for</I>...</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"31%">
      <P align=3Djustify>5</P></TD>
    <TD vAlign=3Dtop width=3D"69%"><I>
      <P align=3Djustify>Cursed be</I>...</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"31%">
      <P align=3Djustify>6</P></TD>
    <TD vAlign=3Dtop width=3D"69%"><I>
      <P align=3Djustify>Drunken =
as</I>...</P></TD></TR></TBODY></TABLE><FONT size=3D2>
<P align=3Djustify></P></FONT>
<TABLE cellSpacing=3D0 cellPadding=3D7 width=3D229 border=3D0>
  <TBODY>
  <TR>
    <TD vAlign=3Dtop width=3D"29%">
      <P align=3Djustify>1d6</P></TD>
    <TD vAlign=3Dtop width=3D"71%">
      <P>&nbsp;</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"29%">
      <P align=3Djustify>1</P></TD>
    <TD vAlign=3Dtop width=3D"71%"><I>
      <P align=3Djustify>The Emperor</I></P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"29%">
      <P align=3Djustify>2</P></TD>
    <TD vAlign=3Dtop width=3D"71%"><I>
      <P align=3Djustify>A love struck wastrel</I></P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"29%">
      <P align=3Djustify>3</P></TD>
    <TD vAlign=3Dtop width=3D"71%"><I>
      <P align=3Djustify>Solitude</I></P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"29%">
      <P align=3Djustify>4</P></TD>
    <TD vAlign=3Dtop width=3D"71%"><I>
      <P align=3Djustify>The creeping dead</I></P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"29%">
      <P align=3Djustify>5</P></TD>
    <TD vAlign=3Dtop width=3D"71%"><I>
      <P align=3Djustify>The Sylvanian Counts</I></P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"29%">
      <P align=3Djustify>6</P></TD>
    <TD vAlign=3Dtop width=3D"71%"><I>
      <P align=3Djustify>The Ever hungry =
Haffling!</I></P></TD></TR></TBODY></TABLE>
<P align=3Djustify>The performance lasts 1d3 turns, during which the =
Warriors may=20
do nothing but watch. At the end of the performance, roll another dice =
to see=20
how good or bad the actors were.</P>
<TABLE cellSpacing=3D0 cellPadding=3D7 width=3D638 border=3D0>
  <TBODY>
  <TR>
    <TD vAlign=3Dtop width=3D"11%">
      <P align=3Djustify>1</P></TD>
    <TD vAlign=3Dtop width=3D"89%">
      <P align=3Djustify>Appalling! The Warriors have never seen such =
rubbish in=20
      their lives, and spend the next turn pelting the unfortunate =
actors with=20
      rotten vegetables.</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"11%">
      <P align=3Djustify>2-5</P></TD>
    <TD vAlign=3Dtop width=3D"89%">
      <P align=3Djustify>Entertaining. The Warriors each give the actors =
10 gold x=20
      the total of the numbers rolled on the tables above.</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"11%">
      <P align=3Djustify>6</P></TD>
    <TD vAlign=3Dtop width=3D"89%">
      <P align=3Djustify>Splendid! The Warriors are captivated, and =
shower the=20
      actors with well earned praise, and a lot of gold too! The =
Warriors each=20
      give the actors 50 gold x the total of the numbers rolled on the =
tables=20
      above.</P></TD></TR></TBODY></TABLE><B>
<P align=3Djustify>65-66 False Accusation</P></B>
<P align=3Djustify>Studying the weapons on display in a local smithy, =
one of the=20
Warriors feels a steel gauntleted hand upon his shoulder. It is the =
marshal of=20
the watch, the Warrior is arrested and accused of a crime he did not =
commit!</P>
<P align=3Djustify>Take a Warrior counter to see who is arrested and =
thrown on the=20
mercy of the courts. That Warrior must roll on the tables below in turn =
to see=20
what crime he is accused of, and what his sentence is.</P>
<TABLE cellSpacing=3D0 cellPadding=3D7 width=3D229 border=3D0>
  <TBODY>
  <TR>
    <TD vAlign=3Dtop width=3D"29%">
      <P align=3Djustify><B>1d6</B></P></TD>
    <TD vAlign=3Dtop width=3D"71%"><B>
      <P align=3Djustify>Crime</B></P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"29%">
      <P align=3Djustify>1</P></TD>
    <TD vAlign=3Dtop width=3D"71%">
      <P align=3Djustify>Troublemaking</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"29%">
      <P align=3Djustify>2</P></TD>
    <TD vAlign=3Dtop width=3D"71%">
      <P align=3Djustify>Robbery</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"29%">
      <P align=3Djustify>3</P></TD>
    <TD vAlign=3Dtop width=3D"71%">
      <P align=3Djustify>Forgery</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"29%">
      <P align=3Djustify>4</P></TD>
    <TD vAlign=3Dtop width=3D"71%">
      <P align=3Djustify>Arson</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"29%">
      <P align=3Djustify>5</P></TD>
    <TD vAlign=3Dtop width=3D"71%">
      <P align=3Djustify>Treachery</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"29%">
      <P align=3Djustify>6</P></TD>
    <TD vAlign=3Dtop width=3D"71%">
      <P align=3Djustify>Murder</P></TD></TR></TBODY></TABLE><FONT =
size=3D2>
<P align=3Djustify></P></FONT>
<TABLE cellSpacing=3D0 cellPadding=3D7 width=3D307 border=3D0>
  <TBODY>
  <TR>
    <TD vAlign=3Dtop width=3D"22%">
      <P align=3Djustify><B>1d6</B></P></TD>
    <TD vAlign=3Dtop width=3D"78%"><B>
      <P align=3Djustify>Sentence</B></P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"22%">
      <P align=3Djustify>1</P></TD>
    <TD vAlign=3Dtop width=3D"78%">
      <P align=3Djustify>Innocent</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"22%">
      <P align=3Djustify>2</P></TD>
    <TD vAlign=3Dtop width=3D"78%">
      <P align=3Djustify>A stern warning!</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"22%">
      <P align=3Djustify>3</P></TD>
    <TD vAlign=3Dtop width=3D"78%">
      <P align=3Djustify>1000 gold fine</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"22%">
      <P align=3Djustify>4</P></TD>
    <TD vAlign=3Dtop width=3D"78%">
      <P align=3Djustify>Lose a limb</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"22%">
      <P align=3Djustify>5</P></TD>
    <TD vAlign=3Dtop width=3D"78%">
      <P align=3Djustify>10 years in jail</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"22%">
      <P align=3Djustify>6</P></TD>
    <TD vAlign=3Dtop width=3D"78%">
      <P align=3Djustify>Death by (roll on execution table=20
below)</P></TD></TR></TBODY></TABLE><FONT size=3D2>
<P align=3Djustify></P></FONT>
<TABLE cellSpacing=3D0 cellPadding=3D7 width=3D229 border=3D0>
  <TBODY>
  <TR>
    <TD vAlign=3Dtop width=3D"29%">
      <P align=3Djustify><B>1d6</B></P></TD>
    <TD vAlign=3Dtop width=3D"71%"><B>
      <P align=3Djustify>Execution Method</B></P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"29%">
      <P align=3Djustify>1</P></TD>
    <TD vAlign=3Dtop width=3D"71%">
      <P align=3Djustify>Burning</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"29%">
      <P align=3Djustify>2</P></TD>
    <TD vAlign=3Dtop width=3D"71%">
      <P align=3Djustify>Beheading</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"29%">
      <P align=3Djustify>3</P></TD>
    <TD vAlign=3Dtop width=3D"71%">
      <P align=3Djustify>Starvation</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"29%">
      <P align=3Djustify>4</P></TD>
    <TD vAlign=3Dtop width=3D"71%">
      <P align=3Djustify>Drowning</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"29%">
      <P align=3Djustify>5</P></TD>
    <TD vAlign=3Dtop width=3D"71%">
      <P align=3Djustify>Torture</P></TD></TR>
  <TR>
    <TD vAlign=3Dtop width=3D"29%">
      <P align=3Djustify>6</P></TD>
    <TD vAlign=3Dtop width=3D"71%">
      <P align=3Djustify>Firing squad</P></TD></TR></TBODY></TABLE><FONT =
size=3D2>
<P align=3Djustify>&nbsp;</P></FONT><B>
<P align=3Djustify>10 years in jail</P></B>
<P align=3Djustify>This effectively means that the Warrior is out of the =
game (as=20
indeed does "sentenced to death by.."). However, at the start of every =
adventure=20
from now on, roll a dice for that Warrior. On a score of a 5 or 6 he =
escapes,=20
together with all his gear, and may rejoin his fellow Warriors.</P><B>
<P align=3Djustify>Lose a limb</P></B>
<P align=3Djustify>The authorities decide to chop off one of the =
Warriors limbs as=20
his punishment. You may choose which. If he loses a leg, then the =
Warrior's move=20
rate is cut by half, and his escape from pinning roll is always a =
6+.</P>
<P align=3Djustify>If you lose a hand, then your to hit rolls are made =
at -2, and=20
you may never use a missile weapon or cast spells. If you lose another =
limb, you=20
may not fight at all.</P><B>
<P align=3Djustify>Buying your freedom</P></B>
<P align=3Djustify>The other Warriors may bail you out if they wish. The =
cost of=20
this will be found by adding together all the dice rolls you made on the =

Crime/Sentence/Execution tables and multiplying the result by 100. That =
is how=20
much gold it will cost for you to walk free unharmed. You are banished =
from the=20
city, however, and may never venture there again on pain of death. If =
you do=20
ever return to this city, roll a dice as you enter the city. On a roll =
of a 1,=20
you are recognised, captured and immediately executed.</P>
<P align=3Djustify>&nbsp;</P>
<H2 align=3Djustify>WARHAMMER QUEST TOWN RULES &amp; THE =
GAMESMASTER</H2>
<P align=3Djustify>If you are playing the town rules in a game run by a=20
gamesmaster then he is a lot freer to decide what happens. He can use =
Citadel=20
miniatures to represent the inhabitants, having them walk on and off the =
board=20
as he wishes, and noting what special abilities each has if any. He can =
map out=20
the town in advance if he wants to add more detail, writing down which =
are the=20
exclusive quarters, where the temples are located, where the city watch =
are=20
based and which areas are the most dangerous to visit.</P><FONT =
size=3D2>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>&nbsp;</P></FONT></BODY></HTML>

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