Monster Tables for “Annihilation Station” Games

 

 

Random first wave; Maximum second wave; Odd Rooms get Random, Even Rooms get Maximum.  GM may produce the same or a random type from the same sub-table for each second wave, but the second wave of each pair should have the maximum number of monsters whereas the first wave is the random number. Random qty. is represented by a dice roll; maximum qty. is the number after the “/”.  Whenever only a fixed number is given, it applies for both random & maximum qty.  Generally, the higher the number rolled on the sub-tables the more potentially dangerous the monsters.  To jump to the proper level and wave, just click on the link in the following table:

 

 

LEVEL 1 LEVEL 2 LEVEL 3
Waves 1 & 2 Waves 1 & 2 Waves 1 & 2
Waves 3 & 4 Waves 3 & 4 Waves 3 & 4
Waves 5 & 6 Waves 5 & 6 Waves 5 & 6
Waves 7 & 8 Waves 7 & 8 Waves 7 & 8
Waves 9 & 10 Waves 9 & 10 Waves 9 & 10
Objective Room Objective Room Objective Room

 

If Needed... Recommendations

 

 

Level 1

 

Room 1 & 2 (1D3)

 

1. Snotlings (1D6+6/12)

2. Bats (1D6+6/12)

3. Spiders (2D6/12)

 

Rooms 3 & 4 (1D4)                    Back to Top

 

1. Goblin archers (1D6+6/12)

2. Goblin Spearmen (1D6+6/12)

3. Goblin Netters (1D6/6)

4. Rats (2D6/12)

 

Rooms 5 & 6 (1D5)

 

1. Zombies (1D6/6)

2. Skaven Clanrats (2D6/12)

3. Goblins spearmen (1D6/6) & Goblin Boss (1)

4. Skeletons (2D6/12)

5. Skeleton Archers (2D6/12)

 

Rooms 7 & 8 (1D6)                    Back to Top

 

1. Ghouls (2D6/12)

2. Wild Cave Squigs (1D3/3)

3. Orc Swordsmen (2D6/12)

4. Trained Cave Squigs with goblin hunters (2 for each squig) (1D3/3)

5. Goblins (1D6/6) & Goblin Shaman (1)

6. Orc Archers (2D6/12)

 

Rooms 9 & 10 (1D5)

 

1. Hobgoblins (1D6+3/9)

2. Skaven Stormvermin (1D6+3/9)

3. Beastmen (1D6+2/8)

4. Dark Elves (1D6+3/9)

5. Dark Elf Naggareth Guards (1D6+2/8)

 

Lev 1 Objective Room (Roll once on the following sub-table (1D4) plus roll (D5) for which Room sub-table above to use. Then roll once on that sub-table, adding the monsters to the Obj. Room sub-table roll.) Also, roll 1D6 for each group to determine random or maximum quantity as: 1-3 = max., fixed number; 4-6 = random, dice roll).                    Back to Top

 

1. Savage Orcs (1D6/6) (guard shaman if present) & Shaman present on 1-3 on a 1D6 roll

2. Ogres (1D3/3)

3. Centaurs (1D3/3)

4. Minotaurs (1D3/3)

 

 

Level 2

 

Room 1 & 2 (1D3)

 

1. Chaos Hounds (1D6/6)

2. Chaos Dwarfs (1D6+2/8)

3. Chaos Dwarf Blunderbuss (1D6+2/8)

 

Rooms 3 & 4 (1D3)                    Back to Top

 

1. Black Orcs (1D6+4/10)

2. Bloodletters (1D6+2/8)

3. Plague Bearers (1D6+2/8)

 

Rooms 5 & 6 (1D3)

 

1. Fiends of Slaanesh (1D6/6)

2. Savage Orcs (2D6/12)

3. Pink Horrors (1D6/6)

 

Rooms 7 & 8 (1D3)                     Back to Top

 

1. Centaurs (1D3/3)

2. Skaven: Gutter Runners (1D6/6), Censor Bearers (1D6/6), & Globadiers (1D6/6)

3. Chaos Warriors (1D6+1/7)

 

Rooms 9 & 10 (1D3)

 

1. Ogres (1D3/3)

2. Bull Centaurs - (1D3/3)

3. Minotaurs - (1D3/3)

 

Lev 2 Objective Room (Roll once on the following sub-table (1D4) plus roll (D5) for which Room sub-table above to use. Then roll once on that sub-table, adding the monsters to the Obj. Room sub-table roll.) Also, roll 1D6 for each group to determine random or maximum quantity as: 1-3 = max., fixed number; 4-6 = random, dice roll).                    Back to Top

 

1. Ogres (1D3+1/4)

2. Minotaurs (1D3+1/4)

3. Rat Ogres (1D3/4)

4. Savage Orcs (1D6/6) (guard shaman) & Savage Orc Shaman (1)

 

 

Level 3

 

Room 1 & 2 (1D6)

 

1. Nurglings (2D6/12)

2. Snotlings (1D6+6/12) & Rats (1D6+6/12)

3. Spiders (1D6+6/12) & Bats (1D6+6/12)

4. Orc Swordsmen (2D6/12) & Orc Boss (1)

5. Skaven Stormvermin (1D6+3/9) & Skaven Champion (1)

6. Orc Archers (2D6/12) & Orc Boss (1)

 

Rooms 3 & 4 (1D3)                    Back to Top

 

1. Goblin Archers (1D6+6/12) & Black Orcs (1D6+2/8)

2. Goblin Spearmen (1D6+6/12) & Black Orcs (1D6+2/8)

3. Dwarfs (1D6+2/8) & Blunderbuss (1D6+2/8)

 

Rooms 5 & 6 (1D5)

 

1. Ghosts (1D6+2/8)

2. Skaven Assassins (1D6+2/8)

3. Wights (1D6/6)

4. Daemonettes of Slaanesh (1D6/6)

5. Chaos Warriors (2D6/12)

 

Rooms 7 & 8 (1D5)                    Back to Top

 

1. Giant Scorpians (1D3/3)

2. Gigantic Spiders (1D3/3)

3. Bloodletters (1D6/6), Beastmen (1D6/6), & Minotaur (1)

4. Flamers of Tz. (1D6+1/7)

5. Centaurs (1D6/6) & Beastmen (1D6+2/8)

 

Rooms 9 & 10 (1D4)

 

1. Minotaurs (1D3/3) & Ogres (1D3/3)

2. Rat Ogres (1D3/3) & Skaven Stormvermin (1D6+3/9)

3. Stone Trolls (1D3/3)

4. Trolls (1D3/3)

 

Lev 3 Objective Room (Roll once on the following sub-table (1D5) plus roll (D5) for which Room sub-table above to use. Then roll once on that sub-table, adding the monsters to the Obj. Room sub-table roll.) Also, roll 1D6 for each group to determine random or maximum quantity as: 1-3 = max., fixed number; 4-6 = random, dice roll).                    Back to Top

 

1. Minotaurs (1D3/3) & Ogres (1D3/3)

2. Rat Ogres (1D3/3) & Skaven Stormvermin (9)

3. Stone Trolls (1D3/3)

4. Trolls (1D3/3)

5. Chaos Dwarf Sorcerer (1), Hobgoblins (1D6+6/12, guards), Bull Centaurs (1D3/3)

 

 

Recommendation: If, by some miracle, any BL 1 warriors have survived to the end of Dungeon Level 3, run Dungeon Level 4 with DL 3 tables, but every wave of monsters will be the maximum number (including the Obj. Rm.) If even this is survived, run DL 5 with DL 3 tables, but roll twice for each wave with maximum quantities for all monster groups and roll twice each on the Obj. Rm. and Normal Room sub-tables for the final Obj. Rm. Likely this recommendation will require using larger room or Objective Room board sections for each wave of monsters.

 

 

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